Running: ./testmodel.py --libraries=/home/hudson/saved_omc/libraries/.openmodelica/libraries --ompython_omhome=/usr URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest.conf.json loadFile("/home/hudson/saved_omc/libraries/.openmodelica/libraries/ModelicaServices 4.1.0+maint.om/package.mo", uses=false) [Timeout 180] "Notification: Performance of loadFile(/home/hudson/saved_omc/libraries/.openmodelica/libraries/ModelicaServices 4.1.0+maint.om/package.mo): time 0.001469/0.001469, allocations: 104.2 kB / 16.45 MB, free: 6.449 MB / 14.72 MB " [Timeout remaining time 180] loadFile("/home/hudson/saved_omc/libraries/.openmodelica/libraries/Complex 4.1.0+maint.om/package.mo", uses=false) [Timeout 180] "Notification: Performance of loadFile(/home/hudson/saved_omc/libraries/.openmodelica/libraries/Complex 4.1.0+maint.om/package.mo): time 0.001502/0.001502, allocations: 210.4 kB / 19.43 MB, free: 3.637 MB / 14.72 MB " [Timeout remaining time 180] loadFile("/home/hudson/saved_omc/libraries/.openmodelica/libraries/Modelica 4.1.0+maint.om/package.mo", uses=false) [Timeout 180] "Notification: Performance of loadFile(/home/hudson/saved_omc/libraries/.openmodelica/libraries/Modelica 4.1.0+maint.om/package.mo): time 1.299/1.299, allocations: 230.6 MB / 252.8 MB, free: 8.965 MB / 206.1 MB " [Timeout remaining time 179] loadFile("/home/hudson/saved_omc/libraries/.openmodelica/libraries/URDFModelica main/package.mo", uses=false) [Timeout 180] "Notification: Performance of loadFile(/home/hudson/saved_omc/libraries/.openmodelica/libraries/URDFModelica main/package.mo): time 0.1241/0.1241, allocations: 26.37 MB / 335.2 MB, free: 10.66 MB / 270.1 MB " [Timeout remaining time 180] Using package URDFModelica with version 0.3.2 (/home/hudson/saved_omc/libraries/.openmodelica/libraries/URDFModelica main/package.mo) Using package Modelica with version 4.1.0 (/home/hudson/saved_omc/libraries/.openmodelica/libraries/Modelica 4.1.0+maint.om/package.mo) Using package Complex with version 4.1.0 (/home/hudson/saved_omc/libraries/.openmodelica/libraries/Complex 4.1.0+maint.om/package.mo) Using package ModelicaServices with version 4.1.0 (/home/hudson/saved_omc/libraries/.openmodelica/libraries/ModelicaServices 4.1.0+maint.om/package.mo) Running command: translateModel(URDFModelica.Examples.Physics_Wheels.PhysicsTest,tolerance=1e-06,outputFormat="mat",numberOfIntervals=500,variableFilter="Time|physicsRun.physics.frame_a.r_0.1.|physicsRun.physics.frame_a.r_0.2.|physicsRun.physics.frame_a.r_0.3.|physicsRun.physics.frame_a.R.w.1.|physicsRun.physics.frame_a.R.w.2.|physicsRun.physics.frame_a.R.w.3.",fileNamePrefix="URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest") translateModel(URDFModelica.Examples.Physics_Wheels.PhysicsTest,tolerance=1e-06,outputFormat="mat",numberOfIntervals=500,variableFilter="Time|physicsRun.physics.frame_a.r_0.1.|physicsRun.physics.frame_a.r_0.2.|physicsRun.physics.frame_a.r_0.3.|physicsRun.physics.frame_a.R.w.1.|physicsRun.physics.frame_a.R.w.2.|physicsRun.physics.frame_a.R.w.3.",fileNamePrefix="URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest") [Timeout 660] "Notification: URDFModelica requested package Modelica of version 4.0.0. Modelica 4.1.0 is used instead which states that it is fully compatible without conversion script needed. Notification: Performance of FrontEnd - loaded program: time 0.001872/0.001872, allocations: 70.19 kB / 466.9 MB, free: 9.43 MB / 334.1 MB Notification: Performance of FrontEnd - Absyn->SCode: time 0.3688/0.3707, allocations: 58.84 MB / 0.5135 GB, free: 8.742 MB / 382.1 MB Notification: Performance of NFInst.instantiate(URDFModelica.Examples.Physics_Wheels.PhysicsTest): time 0.1136/0.4843, allocations: 108.8 MB / 0.6197 GB, free: 14.79 MB / 478.1 MB Notification: Performance of NFInst.instExpressions: time 0.07764/0.5619, allocations: 42.8 MB / 0.6615 GB, free: 3.887 MB / 0.4981 GB Notification: Performance of NFInst.updateImplicitVariability: time 0.02214/0.584, allocations: 1.442 MB / 0.6629 GB, free: 2.438 MB / 0.4981 GB Notification: Performance of NFTyping.typeComponents: time 0.09496/0.679, allocations: 57.5 MB / 0.719 GB, free: 8.758 MB / 0.5606 GB Notification: Performance of NFTyping.typeBindings: time 0.2786/0.9576, allocations: 16.48 MB / 0.7351 GB, free: 7.098 MB / 0.5606 GB Notification: Performance of NFTyping.typeClassSections: time 0.01899/0.9766, allocations: 12.6 MB / 0.7474 GB, free: 6.941 MB / 0.5606 GB Notification: Performance of NFFlatten.flatten: time 0.7882/1.765, allocations: 286.7 MB / 1.027 GB, free: 28.81 MB / 0.7013 GB Notification: Performance of NFFlatten.resolveConnections: time 1.324/3.089, allocations: 0.5546 GB / 1.582 GB, free: 10.25 MB / 0.9045 GB Notification: Performance of NFEvalConstants.evaluate: time 0.8254/3.914, allocations: 156.7 MB / 1.735 GB, free: 68.3 MB / 0.9204 GB Notification: Performance of NFSimplifyModel.simplify: time 0.1847/4.099, allocations: 171.4 MB / 1.902 GB, free: 0 / 0.9204 GB Notification: Performance of NFPackage.collectConstants: time 0.7545/4.854, allocations: 66.05 MB / 1.967 GB, free: 116.9 MB / 0.9522 GB Notification: Performance of NFFlatten.collectFunctions: time 0.1056/4.959, allocations: 66.41 MB / 2.032 GB, free: 116.9 MB / 0.9522 GB Notification: Performance of NFScalarize.scalarize: time 0.1504/5.11, allocations: 161.7 MB / 2.19 GB, free: 91.54 MB / 0.9522 GB Notification: Performance of NFVerifyModel.verify: time 0.6687/5.778, allocations: 211.2 MB / 2.396 GB, free: 22.6 MB / 0.9522 GB Notification: Performance of NFConvertDAE.convert: time 1.552/7.33, allocations: 0.7729 GB / 3.169 GB, free: 2.098 MB / 1.328 GB Notification: Performance of FrontEnd - DAE generated: time 5.451e-06/7.33, allocations: 0.625 kB / 3.169 GB, free: 2.098 MB / 1.328 GB Notification: Performance of FrontEnd: time 1.433e-06/7.33, allocations: 0 / 3.169 GB, free: 2.098 MB / 1.328 GB Notification: Performance of Transformations before backend: time 0.01428/7.345, allocations: 6.125 kB / 3.169 GB, free: 2.098 MB / 1.328 GB Notification: Model statistics after passing the front-end and creating the data structures used by the back-end: * Number of equations: 70409 * Number of variables: 70409 Notification: Performance of Generate backend data structure: time 1.964/9.308, allocations: 330.6 MB / 3.492 GB, free: 82.63 MB / 1.439 GB Notification: Performance of prepare preOptimizeDAE: time 3.366e-05/9.308, allocations: 12.03 kB / 3.492 GB, free: 82.62 MB / 1.439 GB Notification: Performance of preOpt normalInlineFunction (simulation): time 0.1266/9.435, allocations: 28.76 MB / 3.52 GB, free: 53.68 MB / 1.439 GB Notification: Performance of preOpt evaluateParameters (simulation): time 0.4915/9.926, allocations: 296.4 MB / 3.809 GB, free: 11.31 MB / 1.674 GB Notification: Performance of preOpt simplifyIfEquations (simulation): time 0.01836/9.945, allocations: 18.95 MB / 3.828 GB, free: 8.496 MB / 1.689 GB Notification: Performance of preOpt expandDerOperator (simulation): time 0.1002/10.04, allocations: 22.17 MB / 3.849 GB, free: 2.902 MB / 1.705 GB Notification: Performance of preOpt clockPartitioning (simulation): time 1.999/12.04, allocations: 0.6696 GB / 4.519 GB, free: 163.8 MB / 1.861 GB Notification: Performance of preOpt findStateOrder (simulation): time 0.008738/12.05, allocations: 1.354 MB / 4.52 GB, free: 162.6 MB / 1.861 GB Notification: Performance of preOpt replaceEdgeChange (simulation): time 0.08705/12.14, allocations: 9.627 MB / 4.53 GB, free: 153.5 MB / 1.861 GB Notification: Performance of preOpt inlineArrayEqn (simulation): time 0.055/12.19, allocations: 57.59 MB / 4.586 GB, free: 96.11 MB / 1.861 GB Notification: Performance of preOpt removeEqualRHS (simulation): time 1.644/13.84, allocations: 0.5366 GB / 5.123 GB, free: 287.9 MB / 1.908 GB Notification: Performance of preOpt removeSimpleEquations (simulation): time 5.293/19.13, allocations: 2.514 GB / 7.636 GB, free: 145.8 MB / 2.455 GB Notification: Performance of preOpt comSubExp (simulation): time 0.747/19.88, allocations: 334.3 MB / 7.963 GB, free: 8.207 MB / 2.486 GB Notification: Performance of preOpt resolveLoops (simulation): time 0.868/20.75, allocations: 99.81 MB / 8.06 GB, free: 0.9468 GB / 2.502 GB Notification: Performance of preOpt evalFunc (simulation): time 0.5102/21.26, allocations: 360.8 MB / 8.413 GB, free: 0.7913 GB / 2.502 GB Notification: Performance of preOpt encapsulateWhenConditions (simulation): time 0.0003354/21.26, allocations: 0.6711 MB / 8.413 GB, free: 0.7908 GB / 2.502 GB Notification: Performance of pre-optimization done (n=6351): time 6.932e-05/21.26, allocations: 3.875 kB / 8.413 GB, free: 0.7908 GB / 2.502 GB Notification: Performance of matching and sorting (n=8708): time 11.18/32.44, allocations: 2.467 GB / 10.88 GB, free: 0.8094 GB / 2.502 GB Notification: Performance of inlineWhenForInitialization (initialization): time 0.002251/32.44, allocations: 3.089 MB / 10.88 GB, free: 0.8077 GB / 2.502 GB Notification: Performance of selectInitializationVariablesDAE (initialization): time 0.3425/32.78, allocations: 205 MB / 11.08 GB, free: 0.7338 GB / 2.502 GB Notification: Performance of collectPreVariables (initialization): time 0.0188/32.8, allocations: 1.403 MB / 11.08 GB, free: 0.7328 GB / 2.502 GB Notification: Performance of collectInitialEqns (initialization): time 0.1043/32.91, allocations: 142 MB / 11.22 GB, free: 0.6376 GB / 2.502 GB Notification: Performance of collectInitialBindings (initialization): time 0.04048/32.95, allocations: 33.22 MB / 11.26 GB, free: 0.6132 GB / 2.502 GB Notification: Performance of simplifyInitialFunctions (initialization): time 0.1244/33.07, allocations: 49.05 MB / 11.3 GB, free: 0.5882 GB / 2.502 GB Notification: Performance of setup shared object (initialization): time 3.204e-05/33.07, allocations: 305 kB / 11.3 GB, free: 0.5879 GB / 2.502 GB Notification: Performance of preBalanceInitialSystem (initialization): time 0.1703/33.24, allocations: 138.3 MB / 11.44 GB, free: 495.9 MB / 2.502 GB Notification: Performance of partitionIndependentBlocks (initialization): time 1.016/34.26, allocations: 247.5 MB / 11.68 GB, free: 0.7435 GB / 2.502 GB Notification: Performance of analyzeInitialSystem (initialization): time 2.1/36.36, allocations: 0.6896 GB / 12.37 GB, free: 0.5927 GB / 2.502 GB Notification: Performance of solveInitialSystemEqSystem (initialization): time 0.003192/36.36, allocations: 1.044 MB / 12.37 GB, free: 0.5927 GB / 2.502 GB Notification: Performance of matching and sorting (n=27483) (initialization): time 0.6161/36.98, allocations: 421.3 MB / 12.78 GB, free: 466 MB / 2.502 GB Notification: Performance of prepare postOptimizeDAE: time 0.005111/36.98, allocations: 1.566 MB / 12.78 GB, free: 466 MB / 2.502 GB Notification: Performance of postOpt simplifyComplexFunction (initialization): time 0.005981/36.99, allocations: 3.656 MB / 12.79 GB, free: 465.2 MB / 2.502 GB Notification: Tearing is skipped for strong component 67 because system size of 686 exceeds maximum system size for tearing of linear systems (200). To adjust the maximum system size for tearing use --maxSizeLinearTearing=. Notification: Performance of postOpt tearingSystem (initialization): time 0.01941/37.01, allocations: 14.66 MB / 12.8 GB, free: 452.5 MB / 2.502 GB Notification: Performance of postOpt solveSimpleEquations (initialization): time 0.1627/37.17, allocations: 51.32 MB / 12.85 GB, free: 409.2 MB / 2.502 GB Notification: Performance of postOpt calculateStrongComponentJacobians (initialization): time 0.009215/37.18, allocations: 9.73 MB / 12.86 GB, free: 400.4 MB / 2.502 GB Notification: Performance of postOpt simplifyAllExpressions (initialization): time 0.147/37.33, allocations: 12.95 MB / 12.87 GB, free: 390.3 MB / 2.502 GB Notification: Performance of postOpt collapseArrayExpressions (initialization): time 0.03485/37.36, allocations: 11.41 MB / 12.89 GB, free: 379.1 MB / 2.502 GB Warning: Assuming fixed start value for the following 20 variables: $STATESET1.x[3]:VARIABLE(start = /*Real*/($STATESET1.A[3,1]) * $START.physicsRun.freeMotion.Q[4] + /*Real*/($STATESET1.A[3,2]) * $START.physicsRun.freeMotion.Q[3] + /*Real*/($STATESET1.A[3,3]) * $START.physicsRun.freeMotion.Q[2] + /*Real*/($STATESET1.A[3,4]) * $START.physicsRun.freeMotion.Q[1] fixed = true ) type: Real [3] $STATESET1.x[2]:VARIABLE(start = /*Real*/($STATESET1.A[2,1]) * $START.physicsRun.freeMotion.Q[4] + /*Real*/($STATESET1.A[2,2]) * $START.physicsRun.freeMotion.Q[3] + /*Real*/($STATESET1.A[2,3]) * $START.physicsRun.freeMotion.Q[2] + /*Real*/($STATESET1.A[2,4]) * $START.physicsRun.freeMotion.Q[1] fixed = true ) type: Real [3] $STATESET1.x[1]:VARIABLE(start = /*Real*/($STATESET1.A[1,1]) * $START.physicsRun.freeMotion.Q[4] + /*Real*/($STATESET1.A[1,2]) * $START.physicsRun.freeMotion.Q[3] + /*Real*/($STATESET1.A[1,3]) * $START.physicsRun.freeMotion.Q[2] + /*Real*/($STATESET1.A[1,4]) * $START.physicsRun.freeMotion.Q[1] fixed = true ) type: Real [3] physicsRun.physics.right_front_wheel_joint.revolute.w:VARIABLE(start = 0.0 unit = \"rad/s\" fixed = true stateSelect=StateSelect.prefer ) \"First derivative of angle phi (relative angular velocity)\" type: Real physicsRun.physics.right_back_wheel_joint.revolute.w:VARIABLE(start = 0.0 unit = \"rad/s\" fixed = true stateSelect=StateSelect.prefer ) \"First derivative of angle phi (relative angular velocity)\" type: Real physicsRun.physics.left_front_wheel_joint.revolute.w:VARIABLE(start = 0.0 unit = \"rad/s\" fixed = true stateSelect=StateSelect.prefer ) \"First derivative of angle phi (relative angular velocity)\" type: Real physicsRun.physics.left_back_wheel_joint.revolute.w:VARIABLE(start = 0.0 unit = \"rad/s\" fixed = true stateSelect=StateSelect.prefer ) \"First derivative of angle phi (relative angular velocity)\" type: Real physicsRun.physics.gripper_extension.prismatic.v:VARIABLE(start = 0.0 unit = \"m/s\" fixed = true stateSelect=StateSelect.prefer ) \"First derivative of s (relative velocity)\" type: Real physicsRun.physics.left_gripper_joint.revolute.w:VARIABLE(start = 0.0 unit = \"rad/s\" fixed = true stateSelect=StateSelect.prefer ) \"First derivative of angle phi (relative angular velocity)\" type: Real physicsRun.physics.right_gripper_joint.revolute.w:VARIABLE(start = 0.0 unit = \"rad/s\" fixed = true stateSelect=StateSelect.prefer ) \"First derivative of angle phi (relative angular velocity)\" type: Real physicsRun.physics.head_swivel.revolute.w:VARIABLE(start = 0.0 unit = \"rad/s\" fixed = true stateSelect=StateSelect.prefer ) \"First derivative of angle phi (relative angular velocity)\" type: Real physicsRun.freeMotion.r_rel_a[1]:VARIABLE(start = 0.0 unit = \"m\" fixed = true stateSelect=StateSelect.always ) \"Position vector from origin of frame_a to origin of frame_b, resolved in frame_a\" type: Real [3] physicsRun.freeMotion.r_rel_a[2]:VARIABLE(start = 0.0 unit = \"m\" fixed = true stateSelect=StateSelect.always ) \"Position vector from origin of frame_a to origin of frame_b, resolved in frame_a\" type: Real [3] physicsRun.freeMotion.r_rel_a[3]:VARIABLE(start = 1.0 unit = \"m\" fixed = true stateSelect=StateSelect.always ) \"Position vector from origin of frame_a to origin of frame_b, resolved in frame_a\" type: Real [3] physicsRun.freeMotion.v_rel_a[1]:VARIABLE(start = 0.0 unit = \"m/s\" fixed = true stateSelect=StateSelect.always ) \"= der(r_rel_a), i.e., velocity of origin of frame_b with respect to origin of frame_a, resolved in frame_a\" type: Real [3] physicsRun.freeMotion.v_rel_a[2]:VARIABLE(start = 0.0 unit = \"m/s\" fixed = true stateSelect=StateSelect.always ) \"= der(r_rel_a), i.e., velocity of origin of frame_b with respect to origin of frame_a, resolved in frame_a\" type: Real [3] physicsRun.freeMotion.v_rel_a[3]:VARIABLE(start = 0.0 unit = \"m/s\" fixed = true stateSelect=StateSelect.always ) \"= der(r_rel_a), i.e., velocity of origin of frame_b with respect to origin of frame_a, resolved in frame_a\" type: Real [3] physicsRun.freeMotion.w_rel_b[1]:VARIABLE(start = physicsRun.freeMotion.w_rel_a_start[1] unit = \"rad/s\" fixed = true stateSelect=StateSelect.always protected = true ) \"Dummy or relative angular velocity of frame_b with respect to frame_a, resolved in frame_b\" type: Real [3] physicsRun.freeMotion.w_rel_b[2]:VARIABLE(start = physicsRun.freeMotion.w_rel_a_start[2] unit = \"rad/s\" fixed = true stateSelect=StateSelect.always protected = true ) \"Dummy or relative angular velocity of frame_b with respect to frame_a, resolved in frame_b\" type: Real [3] physicsRun.freeMotion.w_rel_b[3]:VARIABLE(start = physicsRun.freeMotion.w_rel_a_start[3] unit = \"rad/s\" fixed = true stateSelect=StateSelect.always protected = true ) \"Dummy or relative angular velocity of frame_b with respect to frame_a, resolved in frame_b\" type: Real [3] Notification: Model statistics after passing the back-end for initialization: * Number of independent subsystems: 17075 * Number of states: 0 () * Number of discrete variables: 1816 (physicsRun.physics.right_gripper_joint.torqueLimitLow.y,physicsRun.physics.right_gripper_joint.torqueLimitHigh.y,physicsRun.physics.right_gripper_joint.speedLimitLow.y,physicsRun.physics.right_gripper_joint.speedLimitHigh.y,physicsRun.physics.right_gripper_joint.posLimitLow.y,physicsRun.physics.right_gripper_joint.posLimitHigh.y,physicsRun.physics.left_gripper_joint.torqueLimitLow.y,physicsRun.physics.left_gripper_joint.torqueLimitHigh.y,physicsRun.physics.left_gripper_joint.speedLimitLow.y,physicsRun.physics.left_gripper_joint.speedLimitHigh.y,physicsRun.physics.left_gripper_joint.posLimitLow.y,physicsRun.physics.left_gripper_joint.posLimitHigh.y,physicsRun.physics.gripper_extension.forceLimitLow.y,physicsRun.physics.gripper_extension.forceLimitHigh.y,physicsRun.physics.gripper_extension.speedLimitLow.y,physicsRun.physics.gripper_extension.speedLimitHigh.y,physicsRun.physics.gripper_extension.posLimitLow.y,physicsRun.physics.gripper_extension.posLimitHigh.y,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.elastoGap.contact,translationalPTP.noWphase,translationalPTP.moving[1],rotationalPTP.noWphase,rotationalPTP.moving[7],physicsRun.physics.box.visualBox.color[1],physicsRun.physics.box.visualBox.color[2],physicsRun.physics.box.visualBox.color[3],physicsRun.physics.head.visualSphere.color[1],physicsRun.physics.head.visualSphere.color[2],physicsRun.physics.head.visualSphere.color[3],physicsRun.physics.right_tip.visualMesh.color[1],physicsRun.physics.right_tip.visualMesh.color[2],physicsRun.physics.right_tip.visualMesh.color[3],physicsRun.physics.right_gripper.visualMesh.color[1],physicsRun.physics.right_gripper.visualMesh.color[2],physicsRun.physics.right_gripper.visualMesh.color[3],physicsRun.physics.left_tip.visualMesh.color[1],physicsRun.physics.left_tip.visualMesh.color[2],physicsRun.physics.left_tip.visualMesh.color[3],physicsRun.physics.left_gripper.visualMesh.color[1],physicsRun.physics.left_gripper.visualMesh.color[2],physicsRun.physics.left_gripper.visualMesh.color[3],physicsRun.physics.gripper_pole.visualCylinder.color[1],physicsRun.physics.gripper_pole.visualCylinder.color[2],physicsRun.physics.gripper_pole.visualCylinder.color[3],physicsRun.physics.left_back_wheel.visualCylinder.color[1],physicsRun.physics.left_back_wheel.visualCylinder.color[2],physicsRun.physics.left_back_wheel.visualCylinder.color[3],physicsRun.physics.left_front_wheel.visualCylinder.color[1],physicsRun.physics.left_front_wheel.visualCylinder.color[2],physicsRun.physics.left_front_wheel.visualCylinder.color[3],physicsRun.physics.left_base.visualBox.color[1],physicsRun.physics.left_base.visualBox.color[2],physicsRun.physics.left_base.visualBox.color[3],physicsRun.physics.left_leg.visualBox.color[1],physicsRun.physics.left_leg.visualBox.color[2],physicsRun.physics.left_leg.visualBox.color[3],physicsRun.physics.right_back_wheel.visualCylinder.color[1],physicsRun.physics.right_back_wheel.visualCylinder.color[2],physicsRun.physics.right_back_wheel.visualCylinder.color[3],physicsRun.physics.right_front_wheel.visualCylinder.color[1],physicsRun.physics.right_front_wheel.visualCylinder.color[2],physicsRun.physics.right_front_wheel.visualCylinder.color[3],physicsRun.physics.right_base.visualBox.color[1],physicsRun.physics.right_base.visualBox.color[2],physicsRun.physics.right_base.visualBox.color[3],physicsRun.physics.right_leg.visualBox.color[1],physicsRun.physics.right_leg.visualBox.color[2],physicsRun.physics.right_leg.visualBox.color[3],physicsRun.physics.base_link.visualCylinder.color[1],physicsRun.physics.base_link.visualCylinder.color[2],physicsRun.physics.base_link.visualCylinder.color[3],physicsRun.freeMotion.arrow.twoHeadedArrow,physicsRun.freeMotion.arrow.headAtOrigin,physicsRun.freeMotion.arrowColor[3],physicsRun.freeMotion.arrowColor[2],physicsRun.freeMotion.arrowColor[1],physicsRun.physics.tobox.fixedRotation.color[3],physicsRun.physics.tobox.fixedRotation.color[2],physicsRun.physics.tobox.fixedRotation.color[1],physicsRun.physics.head_swivel.revolute.cylinderColor[3],physicsRun.physics.head_swivel.revolute.cylinderColor[2],physicsRun.physics.head_swivel.revolute.cylinderColor[1],physicsRun.physics.head_swivel.fixedRotation.color[3],physicsRun.physics.head_swivel.fixedRotation.color[2],physicsRun.physics.head_swivel.fixedRotation.color[1],physicsRun.physics.right_tip_joint.fixedRotation.color[3],physicsRun.physics.right_tip_joint.fixedRotation.color[2],physicsRun.physics.right_tip_joint.fixedRotation.color[1],physicsRun.physics.right_gripper_joint.revolute.cylinderColor[3],physicsRun.physics.right_gripper_joint.revolute.cylinderColor[2],physicsRun.physics.right_gripper_joint.revolute.cylinderColor[1],physicsRun.physics.right_gripper_joint.fixedRotation.color[3],physicsRun.physics.right_gripper_joint.fixedRotation.color[2],physicsRun.physics.right_gripper_joint.fixedRotation.color[1],physicsRun.physics.left_tip_joint.fixedRotation.color[3],physicsRun.physics.left_tip_joint.fixedRotation.color[2],physicsRun.physics.left_tip_joint.fixedRotation.color[1],physicsRun.physics.left_gripper_joint.revolute.cylinderColor[3],physicsRun.physics.left_gripper_joint.revolute.cylinderColor[2],physicsRun.physics.left_gripper_joint.revolute.cylinderColor[1],physicsRun.physics.left_gripper_joint.fixedRotation.color[3],physicsRun.physics.left_gripper_joint.fixedRotation.color[2],physicsRun.physics.left_gripper_joint.fixedRotation.color[1],physicsRun.physics.gripper_extension.prismatic.boxColor[3],physicsRun.physics.gripper_extension.prismatic.boxColor[2],physicsRun.physics.gripper_extension.prismatic.boxColor[1],physicsRun.physics.gripper_extension.fixedRotation.color[3],physicsRun.physics.gripper_extension.fixedRotation.color[2],physicsRun.physics.gripper_extension.fixedRotation.color[1],physicsRun.physics.left_back_wheel_joint.revolute.cylinderColor[3],physicsRun.physics.left_back_wheel_joint.revolute.cylinderColor[2],physicsRun.physics.left_back_wheel_joint.revolute.cylinderColor[1],physicsRun.physics.left_back_wheel_joint.fixedRotation.color[3],physicsRun.physics.left_back_wheel_joint.fixedRotation.color[2],physicsRun.physics.left_back_wheel_joint.fixedRotation.color[1],physicsRun.physics.left_front_wheel_joint.revolute.cylinderColor[3],physicsRun.physics.left_front_wheel_joint.revolute.cylinderColor[2],physicsRun.physics.left_front_wheel_joint.revolute.cylinderColor[1],physicsRun.physics.left_front_wheel_joint.fixedRotation.color[3],physicsRun.physics.left_front_wheel_joint.fixedRotation.color[2],physicsRun.physics.left_front_wheel_joint.fixedRotation.color[1],physicsRun.physics.left_base_joint.fixedRotation.color[3],physicsRun.physics.left_base_joint.fixedRotation.color[2],physicsRun.physics.left_base_joint.fixedRotation.color[1],physicsRun.physics.base_to_left_leg.fixedRotation.color[3],physicsRun.physics.base_to_left_leg.fixedRotation.color[2],physicsRun.physics.base_to_left_leg.fixedRotation.color[1],physicsRun.physics.right_back_wheel_joint.revolute.cylinderColor[3],physicsRun.physics.right_back_wheel_joint.revolute.cylinderColor[2],physicsRun.physics.right_back_wheel_joint.revolute.cylinderColor[1],physicsRun.physics.right_back_wheel_joint.fixedRotation.color[3],physicsRun.physics.right_back_wheel_joint.fixedRotation.color[2],physicsRun.physics.right_back_wheel_joint.fixedRotation.color[1],physicsRun.physics.right_front_wheel_joint.revolute.cylinderColor[3],physicsRun.physics.right_front_wheel_joint.revolute.cylinderColor[2],physicsRun.physics.right_front_wheel_joint.revolute.cylinderColor[1],physicsRun.physics.right_front_wheel_joint.fixedRotation.color[3],physicsRun.physics.right_front_wheel_joint.fixedRotation.color[2],physicsRun.physics.right_front_wheel_joint.fixedRotation.color[1],physicsRun.physics.right_base_joint.fixedRotation.color[3],physicsRun.physics.right_base_joint.fixedRotation.color[2],physicsRun.physics.right_base_joint.fixedRotation.color[1],physicsRun.physics.base_to_right_leg.fixedRotation.color[3],physicsRun.physics.base_to_right_leg.fixedRotation.color[2],physicsRun.physics.base_to_right_leg.fixedRotation.color[1],physicsRun.physics.box.collisionBox.color[3],physicsRun.physics.box.collisionBox.color[2],physicsRun.physics.box.collisionBox.color[1],physicsRun.physics.box.body.sphereColor[3],physicsRun.physics.box.body.sphereColor[2],physicsRun.physics.box.body.sphereColor[1],physicsRun.physics.box.trafoCollision.color[3],physicsRun.physics.box.trafoCollision.color[2],physicsRun.physics.box.trafoCollision.color[1],physicsRun.physics.box.trafoVisual.color[3],physicsRun.physics.box.trafoVisual.color[2],physicsRun.physics.box.trafoVisual.color[1],physicsRun.physics.box.trafoInertial.color[3],physicsRun.physics.box.trafoInertial.color[2],physicsRun.physics.box.trafoInertial.color[1],physicsRun.physics.head.collisionSphere.color[3],physicsRun.physics.head.collisionSphere.color[2],physicsRun.physics.head.collisionSphere.color[1],physicsRun.physics.head.body.sphereColor[3],physicsRun.physics.head.body.sphereColor[2],physicsRun.physics.head.body.sphereColor[1],physicsRun.physics.head.trafoCollision.color[3],physicsRun.physics.head.trafoCollision.color[2],physicsRun.physics.head.trafoCollision.color[1],physicsRun.physics.head.trafoVisual.color[3],physicsRun.physics.head.trafoVisual.color[2],physicsRun.physics.head.trafoVisual.color[1],physicsRun.physics.head.trafoInertial.color[3],physicsRun.physics.head.trafoInertial.color[2],physicsRun.physics.head.trafoInertial.color[1],physicsRun.physics.right_tip.collisionMesh.color[3],physicsRun.physics.right_tip.collisionMesh.color[2],physicsRun.physics.right_tip.collisionMesh.color[1],physicsRun.physics.right_tip.body.sphereColor[3],physicsRun.physics.right_tip.body.sphereColor[2],physicsRun.physics.right_tip.body.sphereColor[1],physicsRun.physics.right_tip.trafoCollision.color[3],physicsRun.physics.right_tip.trafoCollision.color[2],physicsRun.physics.right_tip.trafoCollision.color[1],physicsRun.physics.right_tip.trafoVisual.color[3],physicsRun.physics.right_tip.trafoVisual.color[2],physicsRun.physics.right_tip.trafoVisual.color[1],physicsRun.physics.right_tip.trafoInertial.color[3],physicsRun.physics.right_tip.trafoInertial.color[2],physicsRun.physics.right_tip.trafoInertial.color[1],physicsRun.physics.right_gripper.collisionMesh.color[3],physicsRun.physics.right_gripper.collisionMesh.color[2],physicsRun.physics.right_gripper.collisionMesh.color[1],physicsRun.physics.right_gripper.body.sphereColor[3],physicsRun.physics.right_gripper.body.sphereColor[2],physicsRun.physics.right_gripper.body.sphereColor[1],physicsRun.physics.right_gripper.trafoCollision.color[3],physicsRun.physics.right_gripper.trafoCollision.color[2],physicsRun.physics.right_gripper.trafoCollision.color[1],physicsRun.physics.right_gripper.trafoVisual.color[3],physicsRun.physics.right_gripper.trafoVisual.color[2],physicsRun.physics.right_gripper.trafoVisual.color[1],physicsRun.physics.right_gripper.trafoInertial.color[3],physicsRun.physics.right_gripper.trafoInertial.color[2],physicsRun.physics.right_gripper.trafoInertial.color[1],physicsRun.physics.left_tip.collisionMesh.color[3],physicsRun.physics.left_tip.collisionMesh.color[2],physicsRun.physics.left_tip.collisionMesh.color[1],physicsRun.physics.left_tip.body.sphereColor[3],physicsRun.physics.left_tip.body.sphereColor[2],physicsRun.physics.left_tip.body.sphereColor[1],physicsRun.physics.left_tip.trafoCollision.color[3],physicsRun.physics.left_tip.trafoCollision.color[2],physicsRun.physics.left_tip.trafoCollision.color[1],physicsRun.physics.left_tip.trafoVisual.color[3],physicsRun.physics.left_tip.trafoVisual.color[2],physicsRun.physics.left_tip.trafoVisual.color[1],physicsRun.physics.left_tip.trafoInertial.color[3],physicsRun.physics.left_tip.trafoInertial.color[2],physicsRun.physics.left_tip.trafoInertial.color[1],physicsRun.physics.left_gripper.collisionMesh.color[3],physicsRun.physics.left_gripper.collisionMesh.color[2],physicsRun.physics.left_gripper.collisionMesh.color[1],physicsRun.physics.left_gripper.body.sphereColor[3],physicsRun.physics.left_gripper.body.sphereColor[2],physicsRun.physics.left_gripper.body.sphereColor[1],physicsRun.physics.left_gripper.trafoCollision.color[3],physicsRun.physics.left_gripper.trafoCollision.color[2],physicsRun.physics.left_gripper.trafoCollision.color[1],physicsRun.physics.left_gripper.trafoVisual.color[3],physicsRun.physics.left_gripper.trafoVisual.color[2],physicsRun.physics.left_gripper.trafoVisual.color[1],physicsRun.physics.left_gripper.trafoInertial.color[3],physicsRun.physics.left_gripper.trafoInertial.color[2],physicsRun.physics.left_gripper.trafoInertial.color[1],physicsRun.physics.gripper_pole.collisionCylinder.color[3],physicsRun.physics.gripper_pole.collisionCylinder.color[2],physicsRun.physics.gripper_pole.collisionCylinder.color[1],physicsRun.physics.gripper_pole.body.sphereColor[3],physicsRun.physics.gripper_pole.body.sphereColor[2],physicsRun.physics.gripper_pole.body.sphereColor[1],physicsRun.physics.gripper_pole.trafoCollision.color[3],physicsRun.physics.gripper_pole.trafoCollision.color[2],physicsRun.physics.gripper_pole.trafoCollision.color[1],physicsRun.physics.gripper_pole.trafoVisual.color[3],physicsRun.physics.gripper_pole.trafoVisual.color[2],physicsRun.physics.gripper_pole.trafoVisual.color[1],physicsRun.physics.gripper_pole.trafoInertial.color[3],physicsRun.physics.gripper_pole.trafoInertial.color[2],physicsRun.physics.gripper_pole.trafoInertial.color[1],physicsRun.physics.left_back_wheel.fixed.color[3],physicsRun.physics.left_back_wheel.fixed.color[2],physicsRun.physics.left_back_wheel.fixed.color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[16].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[16].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[16].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[15].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[15].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[15].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[14].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[14].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[14].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[13].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[13].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[13].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[12].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[12].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[12].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[11].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[11].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[11].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[10].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[10].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[10].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[9].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[9].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[9].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[8].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[8].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[8].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[7].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[7].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[7].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[6].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[6].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[6].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[5].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[5].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[5].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[4].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[4].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[4].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[3].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[3].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[3].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[2].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[2].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[2].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[1].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[1].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[1].color[1],physicsRun.physics.left_back_wheel.collisionCylinder.color[3],physicsRun.physics.left_back_wheel.collisionCylinder.color[2],physicsRun.physics.left_back_wheel.collisionCylinder.color[1],physicsRun.physics.left_back_wheel.body.sphereColor[3],physicsRun.physics.left_back_wheel.body.sphereColor[2],physicsRun.physics.left_back_wheel.body.sphereColor[1],physicsRun.physics.left_back_wheel.trafoCollision.color[3],physicsRun.physics.left_back_wheel.trafoCollision.color[2],physicsRun.physics.left_back_wheel.trafoCollision.color[1],physicsRun.physics.left_back_wheel.trafoVisual.color[3],physicsRun.physics.left_back_wheel.trafoVisual.color[2],physicsRun.physics.left_back_wheel.trafoVisual.color[1],physicsRun.physics.left_back_wheel.trafoInertial.color[3],physicsRun.physics.left_back_wheel.trafoInertial.color[2],physicsRun.physics.left_back_wheel.trafoInertial.color[1],physicsRun.physics.left_front_wheel.fixed.color[3],physicsRun.physics.left_front_wheel.fixed.color[2],physicsRun.physics.left_front_wheel.fixed.color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[16].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[16].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[16].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[15].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[15].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[15].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[14].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[14].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[14].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[13].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[13].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[13].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[12].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[12].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[12].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[11].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[11].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[11].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[10].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[10].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[10].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[9].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[9].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[9].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[8].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[8].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[8].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[7].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[7].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[7].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[6].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[6].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[6].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[5].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[5].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[5].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[4].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[4].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[4].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[3].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[3].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[3].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[2].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[2].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[2].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[1].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[1].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[1].color[1],physicsRun.physics.left_front_wheel.collisionCylinder.color[3],physicsRun.physics.left_front_wheel.collisionCylinder.color[2],physicsRun.physics.left_front_wheel.collisionCylinder.color[1],physicsRun.physics.left_front_wheel.body.sphereColor[3],physicsRun.physics.left_front_wheel.body.sphereColor[2],physicsRun.physics.left_front_wheel.body.sphereColor[1],physicsRun.physics.left_front_wheel.trafoCollision.color[3],physicsRun.physics.left_front_wheel.trafoCollision.color[2],physicsRun.physics.left_front_wheel.trafoCollision.color[1],physicsRun.physics.left_front_wheel.trafoVisual.color[3],physicsRun.physics.left_front_wheel.trafoVisual.color[2],physicsRun.physics.left_front_wheel.trafoVisual.color[1],physicsRun.physics.left_front_wheel.trafoInertial.color[3],physicsRun.physics.left_front_wheel.trafoInertial.color[2],physicsRun.physics.left_front_wheel.trafoInertial.color[1],physicsRun.physics.left_base.collisionBox.color[3],physicsRun.physics.left_base.collisionBox.color[2],physicsRun.physics.left_base.collisionBox.color[1],physicsRun.physics.left_base.body.sphereColor[3],physicsRun.physics.left_base.body.sphereColor[2],physicsRun.physics.left_base.body.sphereColor[1],physicsRun.physics.left_base.trafoCollision.color[3],physicsRun.physics.left_base.trafoCollision.color[2],physicsRun.physics.left_base.trafoCollision.color[1],physicsRun.physics.left_base.trafoVisual.color[3],physicsRun.physics.left_base.trafoVisual.color[2],physicsRun.physics.left_base.trafoVisual.color[1],physicsRun.physics.left_base.trafoInertial.color[3],physicsRun.physics.left_base.trafoInertial.color[2],physicsRun.physics.left_base.trafoInertial.color[1],physicsRun.physics.left_leg.collisionBox.color[3],physicsRun.physics.left_leg.collisionBox.color[2],physicsRun.physics.left_leg.collisionBox.color[1],physicsRun.physics.left_leg.body.sphereColor[3],physicsRun.physics.left_leg.body.sphereColor[2],physicsRun.physics.left_leg.body.sphereColor[1],physicsRun.physics.left_leg.trafoCollision.color[3],physicsRun.physics.left_leg.trafoCollision.color[2],physicsRun.physics.left_leg.trafoCollision.color[1],physicsRun.physics.left_leg.trafoVisual.color[3],physicsRun.physics.left_leg.trafoVisual.color[2],physicsRun.physics.left_leg.trafoVisual.color[1],physicsRun.physics.left_leg.trafoInertial.color[3],physicsRun.physics.left_leg.trafoInertial.color[2],physicsRun.physics.left_leg.trafoInertial.color[1],physicsRun.physics.right_back_wheel.fixed.color[3],physicsRun.physics.right_back_wheel.fixed.color[2],physicsRun.physics.right_back_wheel.fixed.color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[16].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[16].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[16].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[15].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[15].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[15].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[14].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[14].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[14].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[13].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[13].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[13].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[12].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[12].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[12].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[11].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[11].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[11].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[10].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[10].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[10].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[9].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[9].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[9].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[8].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[8].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[8].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[7].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[7].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[7].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[6].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[6].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[6].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[5].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[5].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[5].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[4].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[4].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[4].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[3].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[3].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[3].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[2].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[2].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[2].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[1].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[1].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[1].color[1],physicsRun.physics.right_back_wheel.collisionCylinder.color[3],physicsRun.physics.right_back_wheel.collisionCylinder.color[2],physicsRun.physics.right_back_wheel.collisionCylinder.color[1],physicsRun.physics.right_back_wheel.body.sphereColor[3],physicsRun.physics.right_back_wheel.body.sphereColor[2],physicsRun.physics.right_back_wheel.body.sphereColor[1],physicsRun.physics.right_back_wheel.trafoCollision.color[3],physicsRun.physics.right_back_wheel.trafoCollision.color[2],physicsRun.physics.right_back_wheel.trafoCollision.color[1],physicsRun.physics.right_back_wheel.trafoVisual.color[3],physicsRun.physics.right_back_wheel.trafoVisual.color[2],physicsRun.physics.right_back_wheel.trafoVisual.color[1],physicsRun.physics.right_back_wheel.trafoInertial.color[3],physicsRun.physics.right_back_wheel.trafoInertial.color[2],physicsRun.physics.right_back_wheel.trafoInertial.color[1],physicsRun.physics.right_front_wheel.fixed.color[3],physicsRun.physics.right_front_wheel.fixed.color[2],physicsRun.physics.right_front_wheel.fixed.color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[16].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[16].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[16].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[15].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[15].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[15].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[14].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[14].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[14].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[13].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[13].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[13].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[12].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[12].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[12].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[11].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[11].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[11].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[10].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[10].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[10].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[9].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[9].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[9].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[8].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[8].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[8].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[7].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[7].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[7].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[6].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[6].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[6].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[5].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[5].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[5].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[4].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[4].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[4].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[3].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[3].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[3].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[2].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[2].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[2].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[1].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[1].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[1].color[1],physicsRun.physics.right_front_wheel.collisionCylinder.color[3],physicsRun.physics.right_front_wheel.collisionCylinder.color[2],physicsRun.physics.right_front_wheel.collisionCylinder.color[1],physicsRun.physics.right_front_wheel.body.sphereColor[3],physicsRun.physics.right_front_wheel.body.sphereColor[2],physicsRun.physics.right_front_wheel.body.sphereColor[1],physicsRun.physics.right_front_wheel.trafoCollision.color[3],physicsRun.physics.right_front_wheel.trafoCollision.color[2],physicsRun.physics.right_front_wheel.trafoCollision.color[1],physicsRun.physics.right_front_wheel.trafoVisual.color[3],physicsRun.physics.right_front_wheel.trafoVisual.color[2],physicsRun.physics.right_front_wheel.trafoVisual.color[1],physicsRun.physics.right_front_wheel.trafoInertial.color[3],physicsRun.physics.right_front_wheel.trafoInertial.color[2],physicsRun.physics.right_front_wheel.trafoInertial.color[1],physicsRun.physics.right_base.collisionBox.color[3],physicsRun.physics.right_base.collisionBox.color[2],physicsRun.physics.right_base.collisionBox.color[1],physicsRun.physics.right_base.body.sphereColor[3],physicsRun.physics.right_base.body.sphereColor[2],physicsRun.physics.right_base.body.sphereColor[1],physicsRun.physics.right_base.trafoCollision.color[3],physicsRun.physics.right_base.trafoCollision.color[2],physicsRun.physics.right_base.trafoCollision.color[1],physicsRun.physics.right_base.trafoVisual.color[3],physicsRun.physics.right_base.trafoVisual.color[2],physicsRun.physics.right_base.trafoVisual.color[1],physicsRun.physics.right_base.trafoInertial.color[3],physicsRun.physics.right_base.trafoInertial.color[2],physicsRun.physics.right_base.trafoInertial.color[1],physicsRun.physics.right_leg.collisionBox.color[3],physicsRun.physics.right_leg.collisionBox.color[2],physicsRun.physics.right_leg.collisionBox.color[1],physicsRun.physics.right_leg.body.sphereColor[3],physicsRun.physics.right_leg.body.sphereColor[2],physicsRun.physics.right_leg.body.sphereColor[1],physicsRun.physics.right_leg.trafoCollision.color[3],physicsRun.physics.right_leg.trafoCollision.color[2],physicsRun.physics.right_leg.trafoCollision.color[1],physicsRun.physics.right_leg.trafoVisual.color[3],physicsRun.physics.right_leg.trafoVisual.color[2],physicsRun.physics.right_leg.trafoVisual.color[1],physicsRun.physics.right_leg.trafoInertial.color[3],physicsRun.physics.right_leg.trafoInertial.color[2],physicsRun.physics.right_leg.trafoInertial.color[1],physicsRun.physics.base_link.collisionCylinder.color[3],physicsRun.physics.base_link.collisionCylinder.color[2],physicsRun.physics.base_link.collisionCylinder.color[1],physicsRun.physics.base_link.body.sphereColor[3],physicsRun.physics.base_link.body.sphereColor[2],physicsRun.physics.base_link.body.sphereColor[1],physicsRun.physics.base_link.trafoCollision.color[3],physicsRun.physics.base_link.trafoCollision.color[2],physicsRun.physics.base_link.trafoCollision.color[1],physicsRun.physics.base_link.trafoVisual.color[3],physicsRun.physics.base_link.trafoVisual.color[2],physicsRun.physics.base_link.trafoVisual.color[1],physicsRun.physics.base_link.trafoInertial.color[3],physicsRun.physics.base_link.trafoInertial.color[2],physicsRun.physics.base_link.trafoInertial.color[1],physicsRun.world.groundColor[3],physicsRun.world.groundColor[2],physicsRun.world.groundColor[1],physicsRun.world.gravitySphereColor[3],physicsRun.world.gravitySphereColor[2],physicsRun.world.gravitySphereColor[1],physicsRun.world.gravityArrowColor[3],physicsRun.world.gravityArrowColor[2],physicsRun.world.gravityArrowColor[1],physicsRun.world.axisColor_x[3],physicsRun.world.axisColor_x[2],physicsRun.world.axisColor_x[1]) * Number of discrete states: 0 () * Number of clocked states: 0 () * Top-level inputs: 0 Notification: Strong component statistics for initialization (25392): * Single equations (assignments): 25070 * Array equations: 255 * Algorithm blocks: 0 * Record equations: 0 * When equations: 0 * If-equations: 0 * Equation systems (not torn): 67 * Torn equation systems: 0 * Mixed (continuous/discrete) equation systems: 0 Notification: Equation system details (not torn): * Constant Jacobian (size): 0 systems * Linear Jacobian (size,density): 66 systems {(686,0.5%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (4,100.0%)} * Non-linear Jacobian (size): 1 system {2} * Without analytic Jacobian (size): 0 systems Notification: Performance of prepare postOptimizeDAE: time 1.09/38.45, allocations: 197.7 MB / 13.08 GB, free: 0.7107 GB / 2.502 GB Notification: Performance of postOpt lateInlineFunction (simulation): time 0.03632/38.49, allocations: 14.42 MB / 13.09 GB, free: 0.7107 GB / 2.502 GB Notification: Performance of postOpt wrapFunctionCalls (simulation): time 0.4285/38.92, allocations: 240.4 MB / 13.33 GB, free: 0.6678 GB / 2.502 GB Notification: Performance of postOpt inlineArrayEqn (simulation): time 0.3086/39.22, allocations: 209.9 MB / 13.53 GB, free: 0.5801 GB / 2.502 GB Notification: Performance of postOpt constantLinearSystem (simulation): time 0.0004879/39.22, allocations: 146.7 kB / 13.53 GB, free: 0.5801 GB / 2.502 GB Notification: Performance of postOpt simplifysemiLinear (simulation): time 0.001209/39.23, allocations: 413.5 kB / 13.53 GB, free: 0.5801 GB / 2.502 GB Notification: Performance of postOpt removeSimpleEquations (simulation): time 4.968/44.19, allocations: 2.561 GB / 16.09 GB, free: 0.5086 GB / 2.502 GB Notification: Performance of postOpt simplifyComplexFunction (simulation): time 0.001459/44.2, allocations: 319.9 kB / 16.09 GB, free: 0.5083 GB / 2.502 GB Notification: Performance of postOpt solveSimpleEquations (simulation): time 0.1222/44.32, allocations: 21.08 MB / 16.11 GB, free: 0.4932 GB / 2.502 GB Notification: Tearing is skipped for strong component 134 because system size of 317 exceeds maximum system size for tearing of linear systems (200). To adjust the maximum system size for tearing use --maxSizeLinearTearing=. Notification: Performance of postOpt tearingSystem (simulation): time 0.01532/44.33, allocations: 10.5 MB / 16.13 GB, free: 496.6 MB / 2.502 GB Notification: Performance of postOpt inputDerivativesUsed (simulation): time 0.01291/44.35, allocations: 1.852 MB / 16.13 GB, free: 494.8 MB / 2.502 GB Notification: Performance of postOpt calculateStrongComponentJacobians (simulation): time 0.002543/44.35, allocations: 3.209 MB / 16.13 GB, free: 491.8 MB / 2.502 GB Notification: Performance of postOpt calculateStateSetsJacobians (simulation): time 0.001413/44.35, allocations: 2.554 MB / 16.13 GB, free: 489.2 MB / 2.502 GB Notification: Performance of postOpt symbolicJacobian (simulation): time 1.333/45.68, allocations: 446.7 MB / 16.57 GB, free: 0.6198 GB / 2.502 GB Notification: Performance of postOpt removeConstants (simulation): time 0.0762/45.76, allocations: 36.47 MB / 16.6 GB, free: 0.6057 GB / 2.502 GB Notification: Performance of postOpt simplifyTimeIndepFuncCalls (simulation): time 0.04081/45.8, allocations: 1.814 MB / 16.61 GB, free: 0.6046 GB / 2.502 GB Notification: Performance of postOpt simplifyAllExpressions (simulation): time 0.07537/45.88, allocations: 4.587 MB / 16.61 GB, free: 0.6036 GB / 2.502 GB Notification: Performance of postOpt findZeroCrossings (simulation): time 0.02298/45.9, allocations: 7.824 MB / 16.62 GB, free: 0.6021 GB / 2.502 GB Notification: Performance of postOpt collapseArrayExpressions (simulation): time 0.01258/45.91, allocations: 2.426 MB / 16.62 GB, free: 0.6016 GB / 2.502 GB Notification: Performance of sorting global known variables: time 0.2504/46.16, allocations: 148.5 MB / 16.77 GB, free: 0.5446 GB / 2.502 GB Notification: Performance of sort global known variables: time 1.8e-07/46.16, allocations: 0 / 16.77 GB, free: 0.5446 GB / 2.502 GB Notification: Performance of remove unused functions: time 0.1968/46.36, allocations: 42.58 MB / 16.81 GB, free: 0.5405 GB / 2.502 GB Notification: Model statistics after passing the back-end for simulation: * Number of independent subsystems: 1433 * Number of states: 28 ($STATESET1.x[3],$STATESET1.x[2],$STATESET1.x[1],physicsRun.physics.right_front_wheel_joint.revolute.phi,physicsRun.physics.right_front_wheel_joint.revolute.w,physicsRun.physics.right_back_wheel_joint.revolute.phi,physicsRun.physics.right_back_wheel_joint.revolute.w,physicsRun.physics.left_front_wheel_joint.revolute.phi,physicsRun.physics.left_front_wheel_joint.revolute.w,physicsRun.physics.left_back_wheel_joint.revolute.phi,physicsRun.physics.left_back_wheel_joint.revolute.w,physicsRun.physics.gripper_extension.prismatic.s,physicsRun.physics.gripper_extension.prismatic.v,physicsRun.physics.left_gripper_joint.revolute.phi,physicsRun.physics.left_gripper_joint.revolute.w,physicsRun.physics.right_gripper_joint.revolute.phi,physicsRun.physics.right_gripper_joint.revolute.w,physicsRun.physics.head_swivel.revolute.phi,physicsRun.physics.head_swivel.revolute.w,physicsRun.freeMotion.r_rel_a[1],physicsRun.freeMotion.r_rel_a[2],physicsRun.freeMotion.r_rel_a[3],physicsRun.freeMotion.v_rel_a[1],physicsRun.freeMotion.v_rel_a[2],physicsRun.freeMotion.v_rel_a[3],physicsRun.freeMotion.w_rel_b[1],physicsRun.freeMotion.w_rel_b[2],physicsRun.freeMotion.w_rel_b[3]) * Number of discrete variables: 86 (rotationalPTP.moving[7],translationalPTP.moving[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.elastoGap.contact,physicsRun.physics.gripper_extension.posLimitHigh.y,physicsRun.physics.gripper_extension.posLimitLow.y,physicsRun.physics.gripper_extension.speedLimitHigh.y,physicsRun.physics.gripper_extension.speedLimitLow.y,physicsRun.physics.gripper_extension.forceLimitHigh.y,physicsRun.physics.gripper_extension.forceLimitLow.y,physicsRun.physics.left_gripper_joint.posLimitHigh.y,physicsRun.physics.left_gripper_joint.posLimitLow.y,physicsRun.physics.left_gripper_joint.speedLimitHigh.y,physicsRun.physics.left_gripper_joint.speedLimitLow.y,physicsRun.physics.left_gripper_joint.torqueLimitHigh.y,physicsRun.physics.left_gripper_joint.torqueLimitLow.y,physicsRun.physics.right_gripper_joint.posLimitHigh.y,physicsRun.physics.right_gripper_joint.posLimitLow.y,physicsRun.physics.right_gripper_joint.speedLimitHigh.y,physicsRun.physics.right_gripper_joint.speedLimitLow.y,physicsRun.physics.right_gripper_joint.torqueLimitHigh.y,physicsRun.physics.right_gripper_joint.torqueLimitLow.y,rotationalPTP.noWphase,translationalPTP.noWphase) * Number of discrete states: 0 () * Number of clocked states: 0 () * Top-level inputs: 0 Notification: Strong component statistics for simulation (8336): * Single equations (assignments): 8269 * Array equations: 0 * Algorithm blocks: 0 * Record equations: 0 * When equations: 0 * If-equations: 0 * Equation systems (not torn): 67 * Torn equation systems: 0 * Mixed (continuous/discrete) equation systems: 0 Notification: Equation system details (not torn): * Constant Jacobian (size): 0 systems * Linear Jacobian (size,density): 66 systems {(317,1.4%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (4,100.0%)} * Non-linear Jacobian (size): 1 system {4} * Without analytic Jacobian (size): 0 systems Notification: Performance of Backend phase and start with SimCode phase: time 0.01906/46.38, allocations: 3.053 MB / 16.81 GB, free: 0.5383 GB / 2.502 GB Notification: Performance of simCode: created initialization part: time 0.3661/46.74, allocations: 284.8 MB / 17.09 GB, free: 399.6 MB / 2.502 GB Notification: Performance of simCode: created event and clocks part: time 0.0001829/46.74, allocations: 48 kB / 17.09 GB, free: 399.5 MB / 2.502 GB Notification: Performance of simCode: created simulation system equations: time 1.305/48.05, allocations: 0.5103 GB / 17.6 GB, free: 0.6429 GB / 2.502 GB Notification: Performance of simCode: created of all other equations (e.g. parameter, nominal, assert, etc): time 0.1634/48.21, allocations: 28.7 MB / 17.63 GB, free: 0.6308 GB / 2.502 GB Notification: Performance of simCode: created linear, non-linear and system jacobian parts: time 2.084/50.3, allocations: 0.6559 GB / 18.28 GB, free: 0.5408 GB / 2.502 GB Notification: Performance of simCode: some other stuff during SimCode phase: time 0.427/50.72, allocations: 206.6 MB / 18.48 GB, free: 0.5095 GB / 2.502 GB Notification: Performance of simCode: alias equations: time 0.2766/51, allocations: 135.6 MB / 18.62 GB, free: 499.7 MB / 2.502 GB Notification: Performance of simCode: all other stuff during SimCode phase: time 0.05362/51.05, allocations: 9.391 MB / 18.63 GB, free: 499.3 MB / 2.502 GB Notification: Performance of SimCode: time 8.71e-07/51.05, allocations: 2.844 kB / 18.63 GB, free: 499.3 MB / 2.502 GB Notification: Performance of Templates: time 5.845/56.9, allocations: 2.23 GB / 20.86 GB, free: 0.5754 GB / 2.533 GB " [Timeout remaining time 603] make -j1 -f URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest.makefile [Timeout 660] (rm -f URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest.pipe ; mkfifo URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest.pipe ; head -c 1048576 < URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest.pipe >> ../files/URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest.sim & ./URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest -abortSlowSimulation -alarm=480 -emit_protected -lv LOG_STATS > URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest.pipe 2>&1) [Timeout 480] [Calling os._exit(0), Time elapsed: 95.97912029922009] Failed to read output from testmodel.py, exit status != 0: 56.9065817669034 56.916680095 49.583921178 Calling exit ...