Running: ./testmodel.py --libraries=/home/hudson/saved_omc/libraries/.openmodelica/libraries --ompython_omhome=/usr URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest.conf.json loadFile("/home/hudson/saved_omc/libraries/.openmodelica/libraries/ModelicaServices 4.1.0+maint.om/package.mo", uses=false) [Timeout 180] "Notification: Performance of loadFile(/home/hudson/saved_omc/libraries/.openmodelica/libraries/ModelicaServices 4.1.0+maint.om/package.mo): time 0.001463/0.001463, allocations: 78.09 kB / 19.76 MB, free: 1.875 MB / 14.72 MB " [Timeout remaining time 180] loadFile("/home/hudson/saved_omc/libraries/.openmodelica/libraries/Complex 4.1.0+maint.om/package.mo", uses=false) [Timeout 180] "Notification: Performance of loadFile(/home/hudson/saved_omc/libraries/.openmodelica/libraries/Complex 4.1.0+maint.om/package.mo): time 0.001925/0.001925, allocations: 157.1 kB / 23.01 MB, free: 4.605 MB / 14.72 MB " [Timeout remaining time 180] loadFile("/home/hudson/saved_omc/libraries/.openmodelica/libraries/Modelica 4.1.0+maint.om/package.mo", uses=false) [Timeout 180] "Notification: Performance of loadFile(/home/hudson/saved_omc/libraries/.openmodelica/libraries/Modelica 4.1.0+maint.om/package.mo): time 1.572/1.572, allocations: 177.2 MB / 203.4 MB, free: 8.996 MB / 190.1 MB " [Timeout remaining time 178] loadFile("/home/hudson/saved_omc/libraries/.openmodelica/libraries/URDFModelica main/package.mo", uses=false) [Timeout 180] "Notification: Performance of loadFile(/home/hudson/saved_omc/libraries/.openmodelica/libraries/URDFModelica main/package.mo): time 0.1395/0.1395, allocations: 20.92 MB / 280.7 MB, free: 12.53 MB / 270.1 MB " [Timeout remaining time 179] Using package URDFModelica with version 0.3.4 (/home/hudson/saved_omc/libraries/.openmodelica/libraries/URDFModelica main/package.mo) Using package Modelica with version 4.1.0 (/home/hudson/saved_omc/libraries/.openmodelica/libraries/Modelica 4.1.0+maint.om/package.mo) Using package Complex with version 4.1.0 (/home/hudson/saved_omc/libraries/.openmodelica/libraries/Complex 4.1.0+maint.om/package.mo) Using package ModelicaServices with version 4.1.0 (/home/hudson/saved_omc/libraries/.openmodelica/libraries/ModelicaServices 4.1.0+maint.om/package.mo) Running command: translateModel(URDFModelica.Examples.Physics_Wheels.PhysicsTest,tolerance=1e-06,outputFormat="mat",numberOfIntervals=500,variableFilter="Time|physicsRun.physics.frame_a.r_0.1.|physicsRun.physics.frame_a.r_0.2.|physicsRun.physics.frame_a.r_0.3.|physicsRun.physics.frame_a.R.w.1.|physicsRun.physics.frame_a.R.w.2.|physicsRun.physics.frame_a.R.w.3.",fileNamePrefix="URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest") translateModel(URDFModelica.Examples.Physics_Wheels.PhysicsTest,tolerance=1e-06,outputFormat="mat",numberOfIntervals=500,variableFilter="Time|physicsRun.physics.frame_a.r_0.1.|physicsRun.physics.frame_a.r_0.2.|physicsRun.physics.frame_a.r_0.3.|physicsRun.physics.frame_a.R.w.1.|physicsRun.physics.frame_a.R.w.2.|physicsRun.physics.frame_a.R.w.3.",fileNamePrefix="URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest") [Timeout 660] "Notification: URDFModelica requested package Modelica of version 4.0.0. Modelica 4.1.0 is used instead which states that it is fully compatible without conversion script needed. Notification: Performance of FrontEnd - loaded program: time 0.002162/0.002162, allocations: 67.91 kB / 414.1 MB, free: 5.109 MB / 382.1 MB Notification: Performance of FrontEnd - Absyn->SCode: time 0.1477/0.1499, allocations: 58.88 MB / 472.9 MB, free: 10.11 MB / 446.1 MB Notification: Performance of NFInst.instantiate(URDFModelica.Examples.Physics_Wheels.PhysicsTest): time 0.4766/0.6265, allocations: 92.14 MB / 0.5518 GB, free: 10.35 MB / 462.1 MB Notification: Performance of NFInst.instExpressions: time 0.1163/0.7428, allocations: 41.32 MB / 0.5922 GB, free: 9.82 MB / 494.1 MB Notification: Performance of NFInst.updateImplicitVariability: time 0.04782/0.7906, allocations: 1.446 MB / 0.5936 GB, free: 8.367 MB / 494.1 MB Notification: Performance of NFTyping.typeComponents: time 0.1207/0.9113, allocations: 55 MB / 0.6473 GB, free: 1.207 MB / 0.5294 GB Notification: Performance of NFTyping.typeBindings: time 0.06501/0.9763, allocations: 16.56 MB / 0.6635 GB, free: 0.5859 MB / 0.545 GB Notification: Performance of NFTyping.typeClassSections: time 0.0346/1.011, allocations: 12.65 MB / 0.6758 GB, free: 3.93 MB / 0.5606 GB Notification: Performance of NFFlatten.flatten: time 0.9244/1.935, allocations: 286.5 MB / 0.9556 GB, free: 7.059 MB / 0.7012 GB Notification: Performance of NFFlatten.resolveConnections: time 3.224/5.159, allocations: 416.4 MB / 1.362 GB, free: 35.14 MB / 0.8107 GB Notification: Performance of NFEvalConstants.evaluate: time 0.3423/5.501, allocations: 156.8 MB / 1.515 GB, free: 10.9 MB / 0.8732 GB Notification: Performance of NFSimplifyModel.simplify: time 1.858/7.359, allocations: 183.6 MB / 1.695 GB, free: 96.2 MB / 0.9827 GB Notification: Performance of NFPackage.collectConstants: time 0.1991/7.558, allocations: 65.72 MB / 1.759 GB, free: 96.2 MB / 0.9827 GB Notification: Performance of NFFlatten.collectFunctions: time 0.2075/7.765, allocations: 66.36 MB / 1.824 GB, free: 56.17 MB / 0.9827 GB Notification: Performance of NFScalarize.scalarize: time 0.3603/8.126, allocations: 165.7 MB / 1.985 GB, free: 9.836 MB / 0.9983 GB Notification: Performance of NFVerifyModel.verify: time 1.93/10.06, allocations: 146.6 MB / 2.129 GB, free: 50.94 MB / 1.045 GB Notification: Performance of NFConvertDAE.convert: time 2.925/12.98, allocations: 0.7755 GB / 2.904 GB, free: 9.977 MB / 1.358 GB Notification: Performance of FrontEnd - DAE generated: time 8.636e-06/12.98, allocations: 2.031 kB / 2.904 GB, free: 9.977 MB / 1.358 GB Notification: Performance of FrontEnd: time 1.874e-06/12.98, allocations: 0 / 2.904 GB, free: 9.977 MB / 1.358 GB Notification: Performance of Transformations before backend: time 0.02317/13, allocations: 0 / 2.904 GB, free: 9.977 MB / 1.358 GB Notification: Model statistics after passing the front-end and creating the data structures used by the back-end: * Number of equations: 70409 * Number of variables: 70409 Notification: Performance of Generate backend data structure: time 3.64/16.64, allocations: 330.6 MB / 3.227 GB, free: 163.6 MB / 1.5 GB Notification: Performance of prepare preOptimizeDAE: time 6.067e-05/16.64, allocations: 8.031 kB / 3.227 GB, free: 163.6 MB / 1.5 GB Notification: Performance of preOpt normalInlineFunction (simulation): time 0.1992/16.84, allocations: 29.04 MB / 3.255 GB, free: 134.4 MB / 1.5 GB Notification: Performance of preOpt evaluateParameters (simulation): time 0.6629/17.51, allocations: 302.2 MB / 3.551 GB, free: 6.059 MB / 1.656 GB Notification: Performance of preOpt simplifyIfEquations (simulation): time 0.03078/17.54, allocations: 21.02 MB / 3.571 GB, free: 0.6797 MB / 1.672 GB Notification: Performance of preOpt expandDerOperator (simulation): time 0.1543/17.69, allocations: 22.17 MB / 3.593 GB, free: 11.09 MB / 1.703 GB Notification: Performance of preOpt clockPartitioning (simulation): time 2.769/20.46, allocations: 0.6714 GB / 4.264 GB, free: 195.6 MB / 1.877 GB Notification: Performance of preOpt findStateOrder (simulation): time 0.01054/20.47, allocations: 1.351 MB / 4.265 GB, free: 194.4 MB / 1.877 GB Notification: Performance of preOpt replaceEdgeChange (simulation): time 0.09299/20.56, allocations: 9.635 MB / 4.275 GB, free: 185.2 MB / 1.877 GB Notification: Performance of preOpt inlineArrayEqn (simulation): time 0.05626/20.62, allocations: 57.58 MB / 4.331 GB, free: 127.9 MB / 1.877 GB Notification: Performance of preOpt removeEqualRHS (simulation): time 1.743/22.36, allocations: 0.5379 GB / 4.869 GB, free: 300.1 MB / 1.924 GB Notification: Performance of preOpt removeSimpleEquations (simulation): time 5.395/27.76, allocations: 2.315 GB / 7.184 GB, free: 92.3 MB / 2.424 GB Notification: Performance of preOpt comSubExp (simulation): time 0.7289/28.49, allocations: 340.1 MB / 7.516 GB, free: 3.664 MB / 2.455 GB Notification: Performance of preOpt resolveLoops (simulation): time 0.1486/28.64, allocations: 100 MB / 7.614 GB, free: 10.52 MB / 2.518 GB Notification: Performance of preOpt evalFunc (simulation): time 1.276/29.91, allocations: 283.9 MB / 7.891 GB, free: 1.065 GB / 2.643 GB Notification: Performance of preOpt encapsulateWhenConditions (simulation): time 0.0007649/29.91, allocations: 0.6682 MB / 7.892 GB, free: 1.064 GB / 2.643 GB Notification: Performance of pre-optimization done (n=6359): time 7.773e-05/29.91, allocations: 0 / 7.892 GB, free: 1.064 GB / 2.643 GB Notification: Performance of matching and sorting (n=8721): time 10.93/40.85, allocations: 2.626 GB / 10.52 GB, free: 0.7815 GB / 2.643 GB Notification: Performance of inlineWhenForInitialization (initialization): time 0.002001/40.85, allocations: 2.96 MB / 10.52 GB, free: 0.7785 GB / 2.643 GB Notification: Performance of selectInitializationVariablesDAE (initialization): time 0.2883/41.14, allocations: 182.9 MB / 10.7 GB, free: 0.6053 GB / 2.643 GB Notification: Performance of collectPreVariables (initialization): time 0.01842/41.16, allocations: 1.408 MB / 10.7 GB, free: 0.604 GB / 2.643 GB Notification: Performance of collectInitialEqns (initialization): time 0.0873/41.24, allocations: 141.5 MB / 10.84 GB, free: 486.6 MB / 2.643 GB Notification: Performance of collectInitialBindings (initialization): time 0.8044/42.05, allocations: 33.25 MB / 10.87 GB, free: 1.006 GB / 2.643 GB Notification: Performance of simplifyInitialFunctions (initialization): time 0.1467/42.19, allocations: 49.08 MB / 10.92 GB, free: 1.006 GB / 2.643 GB Notification: Performance of setup shared object (initialization): time 3.301e-05/42.19, allocations: 302.5 kB / 10.92 GB, free: 1.005 GB / 2.643 GB Notification: Performance of preBalanceInitialSystem (initialization): time 0.1893/42.38, allocations: 138.5 MB / 11.06 GB, free: 1.002 GB / 2.643 GB Notification: Performance of partitionIndependentBlocks (initialization): time 0.2274/42.61, allocations: 247.6 MB / 11.3 GB, free: 0.8032 GB / 2.643 GB Notification: Performance of analyzeInitialSystem (initialization): time 2.144/44.75, allocations: 0.6903 GB / 11.99 GB, free: 0.6871 GB / 2.643 GB Notification: Performance of solveInitialSystemEqSystem (initialization): time 0.004258/44.76, allocations: 1.042 MB / 11.99 GB, free: 0.6871 GB / 2.643 GB Notification: Performance of matching and sorting (n=27496) (initialization): time 0.6149/45.37, allocations: 420.4 MB / 12.4 GB, free: 0.5385 GB / 2.643 GB Notification: Performance of prepare postOptimizeDAE: time 0.005268/45.38, allocations: 1.569 MB / 12.4 GB, free: 0.537 GB / 2.643 GB Notification: Performance of postOpt simplifyComplexFunction (initialization): time 0.005793/45.39, allocations: 3.648 MB / 12.4 GB, free: 0.5334 GB / 2.643 GB Notification: Tearing is skipped for strong component 67 because system size of 686 exceeds maximum system size for tearing of linear systems (200). To adjust the maximum system size for tearing use --maxSizeLinearTearing=. Notification: Performance of postOpt tearingSystem (initialization): time 0.01886/45.4, allocations: 14.68 MB / 12.42 GB, free: 0.521 GB / 2.643 GB Notification: Performance of postOpt solveSimpleEquations (initialization): time 0.1616/45.57, allocations: 51.33 MB / 12.47 GB, free: 490.2 MB / 2.643 GB Notification: Performance of postOpt calculateStrongComponentJacobians (initialization): time 0.007335/45.57, allocations: 9.598 MB / 12.48 GB, free: 481.5 MB / 2.643 GB Notification: Performance of postOpt simplifyAllExpressions (initialization): time 0.1418/45.71, allocations: 12.96 MB / 12.49 GB, free: 471.5 MB / 2.643 GB Notification: Performance of postOpt collapseArrayExpressions (initialization): time 0.03422/45.75, allocations: 11.42 MB / 12.5 GB, free: 460.2 MB / 2.643 GB Warning: Assuming fixed start value for the following 20 variables: $STATESET1.x[3]:VARIABLE(start = /*Real*/($STATESET1.A[3,1]) * $START.physicsRun.freeMotion.Q[4] + /*Real*/($STATESET1.A[3,2]) * $START.physicsRun.freeMotion.Q[3] + /*Real*/($STATESET1.A[3,3]) * $START.physicsRun.freeMotion.Q[2] + /*Real*/($STATESET1.A[3,4]) * $START.physicsRun.freeMotion.Q[1] fixed = true ) type: Real [3] $STATESET1.x[2]:VARIABLE(start = /*Real*/($STATESET1.A[2,1]) * $START.physicsRun.freeMotion.Q[4] + /*Real*/($STATESET1.A[2,2]) * $START.physicsRun.freeMotion.Q[3] + /*Real*/($STATESET1.A[2,3]) * $START.physicsRun.freeMotion.Q[2] + /*Real*/($STATESET1.A[2,4]) * $START.physicsRun.freeMotion.Q[1] fixed = true ) type: Real [3] $STATESET1.x[1]:VARIABLE(start = /*Real*/($STATESET1.A[1,1]) * $START.physicsRun.freeMotion.Q[4] + /*Real*/($STATESET1.A[1,2]) * $START.physicsRun.freeMotion.Q[3] + /*Real*/($STATESET1.A[1,3]) * $START.physicsRun.freeMotion.Q[2] + /*Real*/($STATESET1.A[1,4]) * $START.physicsRun.freeMotion.Q[1] fixed = true ) type: Real [3] physicsRun.physics.right_front_wheel_joint.revolute.w:VARIABLE(start = 0.0 unit = \"rad/s\" fixed = true stateSelect=StateSelect.prefer ) \"First derivative of angle phi (relative angular velocity)\" type: Real physicsRun.physics.right_back_wheel_joint.revolute.w:VARIABLE(start = 0.0 unit = \"rad/s\" fixed = true stateSelect=StateSelect.prefer ) \"First derivative of angle phi (relative angular velocity)\" type: Real physicsRun.physics.left_front_wheel_joint.revolute.w:VARIABLE(start = 0.0 unit = \"rad/s\" fixed = true stateSelect=StateSelect.prefer ) \"First derivative of angle phi (relative angular velocity)\" type: Real physicsRun.physics.left_back_wheel_joint.revolute.w:VARIABLE(start = 0.0 unit = \"rad/s\" fixed = true stateSelect=StateSelect.prefer ) \"First derivative of angle phi (relative angular velocity)\" type: Real physicsRun.physics.gripper_extension.prismatic.v:VARIABLE(start = 0.0 unit = \"m/s\" fixed = true stateSelect=StateSelect.prefer ) \"First derivative of s (relative velocity)\" type: Real physicsRun.physics.left_gripper_joint.revolute.w:VARIABLE(start = 0.0 unit = \"rad/s\" fixed = true stateSelect=StateSelect.prefer ) \"First derivative of angle phi (relative angular velocity)\" type: Real physicsRun.physics.right_gripper_joint.revolute.w:VARIABLE(start = 0.0 unit = \"rad/s\" fixed = true stateSelect=StateSelect.prefer ) \"First derivative of angle phi (relative angular velocity)\" type: Real physicsRun.physics.head_swivel.revolute.w:VARIABLE(start = 0.0 unit = \"rad/s\" fixed = true stateSelect=StateSelect.prefer ) \"First derivative of angle phi (relative angular velocity)\" type: Real physicsRun.freeMotion.r_rel_a[1]:VARIABLE(start = 0.0 unit = \"m\" fixed = true stateSelect=StateSelect.always ) \"Position vector from origin of frame_a to origin of frame_b, resolved in frame_a\" type: Real [3] physicsRun.freeMotion.r_rel_a[2]:VARIABLE(start = 0.0 unit = \"m\" fixed = true stateSelect=StateSelect.always ) \"Position vector from origin of frame_a to origin of frame_b, resolved in frame_a\" type: Real [3] physicsRun.freeMotion.r_rel_a[3]:VARIABLE(start = 1.0 unit = \"m\" fixed = true stateSelect=StateSelect.always ) \"Position vector from origin of frame_a to origin of frame_b, resolved in frame_a\" type: Real [3] physicsRun.freeMotion.v_rel_a[1]:VARIABLE(start = 0.0 unit = \"m/s\" fixed = true stateSelect=StateSelect.always ) \"= der(r_rel_a), i.e., velocity of origin of frame_b with respect to origin of frame_a, resolved in frame_a\" type: Real [3] physicsRun.freeMotion.v_rel_a[2]:VARIABLE(start = 0.0 unit = \"m/s\" fixed = true stateSelect=StateSelect.always ) \"= der(r_rel_a), i.e., velocity of origin of frame_b with respect to origin of frame_a, resolved in frame_a\" type: Real [3] physicsRun.freeMotion.v_rel_a[3]:VARIABLE(start = 0.0 unit = \"m/s\" fixed = true stateSelect=StateSelect.always ) \"= der(r_rel_a), i.e., velocity of origin of frame_b with respect to origin of frame_a, resolved in frame_a\" type: Real [3] physicsRun.freeMotion.w_rel_b[1]:VARIABLE(start = physicsRun.freeMotion.w_rel_a_start[1] unit = \"rad/s\" fixed = true stateSelect=StateSelect.always protected = true ) \"Dummy or relative angular velocity of frame_b with respect to frame_a, resolved in frame_b\" type: Real [3] physicsRun.freeMotion.w_rel_b[2]:VARIABLE(start = physicsRun.freeMotion.w_rel_a_start[2] unit = \"rad/s\" fixed = true stateSelect=StateSelect.always protected = true ) \"Dummy or relative angular velocity of frame_b with respect to frame_a, resolved in frame_b\" type: Real [3] physicsRun.freeMotion.w_rel_b[3]:VARIABLE(start = physicsRun.freeMotion.w_rel_a_start[3] unit = \"rad/s\" fixed = true stateSelect=StateSelect.always protected = true ) \"Dummy or relative angular velocity of frame_b with respect to frame_a, resolved in frame_b\" type: Real [3] Notification: Model statistics after passing the back-end for initialization: * Number of independent subsystems: 17075 * Number of states: 0 () * Number of discrete variables: 1824 (physicsRun.physics.right_gripper_joint.torqueLimitLow.y,physicsRun.physics.right_gripper_joint.torqueLimitHigh.y,physicsRun.physics.right_gripper_joint.speedLimitLow.y,physicsRun.physics.right_gripper_joint.speedLimitHigh.y,physicsRun.physics.right_gripper_joint.posLimitLow.y,physicsRun.physics.right_gripper_joint.posLimitHigh.y,physicsRun.physics.left_gripper_joint.torqueLimitLow.y,physicsRun.physics.left_gripper_joint.torqueLimitHigh.y,physicsRun.physics.left_gripper_joint.speedLimitLow.y,physicsRun.physics.left_gripper_joint.speedLimitHigh.y,physicsRun.physics.left_gripper_joint.posLimitLow.y,physicsRun.physics.left_gripper_joint.posLimitHigh.y,physicsRun.physics.gripper_extension.forceLimitLow.y,physicsRun.physics.gripper_extension.forceLimitHigh.y,physicsRun.physics.gripper_extension.speedLimitLow.y,physicsRun.physics.gripper_extension.speedLimitHigh.y,physicsRun.physics.gripper_extension.posLimitLow.y,physicsRun.physics.gripper_extension.posLimitHigh.y,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.elastoGap.contact,translationalPTP.noWphase,translationalPTP.motion_ref,translationalPTP.moving[1],rotationalPTP.noWphase,rotationalPTP.motion_ref,rotationalPTP.moving[7],rotationalPTP.moving[6],rotationalPTP.moving[5],rotationalPTP.moving[4],rotationalPTP.moving[3],rotationalPTP.moving[2],rotationalPTP.moving[1],physicsRun.physics.box.visualBox.color[1],physicsRun.physics.box.visualBox.color[2],physicsRun.physics.box.visualBox.color[3],physicsRun.physics.head.visualSphere.color[1],physicsRun.physics.head.visualSphere.color[2],physicsRun.physics.head.visualSphere.color[3],physicsRun.physics.right_tip.visualMesh.color[1],physicsRun.physics.right_tip.visualMesh.color[2],physicsRun.physics.right_tip.visualMesh.color[3],physicsRun.physics.right_gripper.visualMesh.color[1],physicsRun.physics.right_gripper.visualMesh.color[2],physicsRun.physics.right_gripper.visualMesh.color[3],physicsRun.physics.left_tip.visualMesh.color[1],physicsRun.physics.left_tip.visualMesh.color[2],physicsRun.physics.left_tip.visualMesh.color[3],physicsRun.physics.left_gripper.visualMesh.color[1],physicsRun.physics.left_gripper.visualMesh.color[2],physicsRun.physics.left_gripper.visualMesh.color[3],physicsRun.physics.gripper_pole.visualCylinder.color[1],physicsRun.physics.gripper_pole.visualCylinder.color[2],physicsRun.physics.gripper_pole.visualCylinder.color[3],physicsRun.physics.left_back_wheel.visualCylinder.color[1],physicsRun.physics.left_back_wheel.visualCylinder.color[2],physicsRun.physics.left_back_wheel.visualCylinder.color[3],physicsRun.physics.left_front_wheel.visualCylinder.color[1],physicsRun.physics.left_front_wheel.visualCylinder.color[2],physicsRun.physics.left_front_wheel.visualCylinder.color[3],physicsRun.physics.left_base.visualBox.color[1],physicsRun.physics.left_base.visualBox.color[2],physicsRun.physics.left_base.visualBox.color[3],physicsRun.physics.left_leg.visualBox.color[1],physicsRun.physics.left_leg.visualBox.color[2],physicsRun.physics.left_leg.visualBox.color[3],physicsRun.physics.right_back_wheel.visualCylinder.color[1],physicsRun.physics.right_back_wheel.visualCylinder.color[2],physicsRun.physics.right_back_wheel.visualCylinder.color[3],physicsRun.physics.right_front_wheel.visualCylinder.color[1],physicsRun.physics.right_front_wheel.visualCylinder.color[2],physicsRun.physics.right_front_wheel.visualCylinder.color[3],physicsRun.physics.right_base.visualBox.color[1],physicsRun.physics.right_base.visualBox.color[2],physicsRun.physics.right_base.visualBox.color[3],physicsRun.physics.right_leg.visualBox.color[1],physicsRun.physics.right_leg.visualBox.color[2],physicsRun.physics.right_leg.visualBox.color[3],physicsRun.physics.base_link.visualCylinder.color[1],physicsRun.physics.base_link.visualCylinder.color[2],physicsRun.physics.base_link.visualCylinder.color[3],physicsRun.freeMotion.arrow.twoHeadedArrow,physicsRun.freeMotion.arrow.headAtOrigin,physicsRun.freeMotion.arrowColor[3],physicsRun.freeMotion.arrowColor[2],physicsRun.freeMotion.arrowColor[1],physicsRun.physics.tobox.fixedRotation.color[3],physicsRun.physics.tobox.fixedRotation.color[2],physicsRun.physics.tobox.fixedRotation.color[1],physicsRun.physics.head_swivel.revolute.cylinderColor[3],physicsRun.physics.head_swivel.revolute.cylinderColor[2],physicsRun.physics.head_swivel.revolute.cylinderColor[1],physicsRun.physics.head_swivel.fixedRotation.color[3],physicsRun.physics.head_swivel.fixedRotation.color[2],physicsRun.physics.head_swivel.fixedRotation.color[1],physicsRun.physics.right_tip_joint.fixedRotation.color[3],physicsRun.physics.right_tip_joint.fixedRotation.color[2],physicsRun.physics.right_tip_joint.fixedRotation.color[1],physicsRun.physics.right_gripper_joint.revolute.cylinderColor[3],physicsRun.physics.right_gripper_joint.revolute.cylinderColor[2],physicsRun.physics.right_gripper_joint.revolute.cylinderColor[1],physicsRun.physics.right_gripper_joint.fixedRotation.color[3],physicsRun.physics.right_gripper_joint.fixedRotation.color[2],physicsRun.physics.right_gripper_joint.fixedRotation.color[1],physicsRun.physics.left_tip_joint.fixedRotation.color[3],physicsRun.physics.left_tip_joint.fixedRotation.color[2],physicsRun.physics.left_tip_joint.fixedRotation.color[1],physicsRun.physics.left_gripper_joint.revolute.cylinderColor[3],physicsRun.physics.left_gripper_joint.revolute.cylinderColor[2],physicsRun.physics.left_gripper_joint.revolute.cylinderColor[1],physicsRun.physics.left_gripper_joint.fixedRotation.color[3],physicsRun.physics.left_gripper_joint.fixedRotation.color[2],physicsRun.physics.left_gripper_joint.fixedRotation.color[1],physicsRun.physics.gripper_extension.prismatic.boxColor[3],physicsRun.physics.gripper_extension.prismatic.boxColor[2],physicsRun.physics.gripper_extension.prismatic.boxColor[1],physicsRun.physics.gripper_extension.fixedRotation.color[3],physicsRun.physics.gripper_extension.fixedRotation.color[2],physicsRun.physics.gripper_extension.fixedRotation.color[1],physicsRun.physics.left_back_wheel_joint.revolute.cylinderColor[3],physicsRun.physics.left_back_wheel_joint.revolute.cylinderColor[2],physicsRun.physics.left_back_wheel_joint.revolute.cylinderColor[1],physicsRun.physics.left_back_wheel_joint.fixedRotation.color[3],physicsRun.physics.left_back_wheel_joint.fixedRotation.color[2],physicsRun.physics.left_back_wheel_joint.fixedRotation.color[1],physicsRun.physics.left_front_wheel_joint.revolute.cylinderColor[3],physicsRun.physics.left_front_wheel_joint.revolute.cylinderColor[2],physicsRun.physics.left_front_wheel_joint.revolute.cylinderColor[1],physicsRun.physics.left_front_wheel_joint.fixedRotation.color[3],physicsRun.physics.left_front_wheel_joint.fixedRotation.color[2],physicsRun.physics.left_front_wheel_joint.fixedRotation.color[1],physicsRun.physics.left_base_joint.fixedRotation.color[3],physicsRun.physics.left_base_joint.fixedRotation.color[2],physicsRun.physics.left_base_joint.fixedRotation.color[1],physicsRun.physics.base_to_left_leg.fixedRotation.color[3],physicsRun.physics.base_to_left_leg.fixedRotation.color[2],physicsRun.physics.base_to_left_leg.fixedRotation.color[1],physicsRun.physics.right_back_wheel_joint.revolute.cylinderColor[3],physicsRun.physics.right_back_wheel_joint.revolute.cylinderColor[2],physicsRun.physics.right_back_wheel_joint.revolute.cylinderColor[1],physicsRun.physics.right_back_wheel_joint.fixedRotation.color[3],physicsRun.physics.right_back_wheel_joint.fixedRotation.color[2],physicsRun.physics.right_back_wheel_joint.fixedRotation.color[1],physicsRun.physics.right_front_wheel_joint.revolute.cylinderColor[3],physicsRun.physics.right_front_wheel_joint.revolute.cylinderColor[2],physicsRun.physics.right_front_wheel_joint.revolute.cylinderColor[1],physicsRun.physics.right_front_wheel_joint.fixedRotation.color[3],physicsRun.physics.right_front_wheel_joint.fixedRotation.color[2],physicsRun.physics.right_front_wheel_joint.fixedRotation.color[1],physicsRun.physics.right_base_joint.fixedRotation.color[3],physicsRun.physics.right_base_joint.fixedRotation.color[2],physicsRun.physics.right_base_joint.fixedRotation.color[1],physicsRun.physics.base_to_right_leg.fixedRotation.color[3],physicsRun.physics.base_to_right_leg.fixedRotation.color[2],physicsRun.physics.base_to_right_leg.fixedRotation.color[1],physicsRun.physics.box.collisionBox.color[3],physicsRun.physics.box.collisionBox.color[2],physicsRun.physics.box.collisionBox.color[1],physicsRun.physics.box.body.sphereColor[3],physicsRun.physics.box.body.sphereColor[2],physicsRun.physics.box.body.sphereColor[1],physicsRun.physics.box.trafoCollision.color[3],physicsRun.physics.box.trafoCollision.color[2],physicsRun.physics.box.trafoCollision.color[1],physicsRun.physics.box.trafoVisual.color[3],physicsRun.physics.box.trafoVisual.color[2],physicsRun.physics.box.trafoVisual.color[1],physicsRun.physics.box.trafoInertial.color[3],physicsRun.physics.box.trafoInertial.color[2],physicsRun.physics.box.trafoInertial.color[1],physicsRun.physics.head.collisionSphere.color[3],physicsRun.physics.head.collisionSphere.color[2],physicsRun.physics.head.collisionSphere.color[1],physicsRun.physics.head.body.sphereColor[3],physicsRun.physics.head.body.sphereColor[2],physicsRun.physics.head.body.sphereColor[1],physicsRun.physics.head.trafoCollision.color[3],physicsRun.physics.head.trafoCollision.color[2],physicsRun.physics.head.trafoCollision.color[1],physicsRun.physics.head.trafoVisual.color[3],physicsRun.physics.head.trafoVisual.color[2],physicsRun.physics.head.trafoVisual.color[1],physicsRun.physics.head.trafoInertial.color[3],physicsRun.physics.head.trafoInertial.color[2],physicsRun.physics.head.trafoInertial.color[1],physicsRun.physics.right_tip.collisionMesh.color[3],physicsRun.physics.right_tip.collisionMesh.color[2],physicsRun.physics.right_tip.collisionMesh.color[1],physicsRun.physics.right_tip.body.sphereColor[3],physicsRun.physics.right_tip.body.sphereColor[2],physicsRun.physics.right_tip.body.sphereColor[1],physicsRun.physics.right_tip.trafoCollision.color[3],physicsRun.physics.right_tip.trafoCollision.color[2],physicsRun.physics.right_tip.trafoCollision.color[1],physicsRun.physics.right_tip.trafoVisual.color[3],physicsRun.physics.right_tip.trafoVisual.color[2],physicsRun.physics.right_tip.trafoVisual.color[1],physicsRun.physics.right_tip.trafoInertial.color[3],physicsRun.physics.right_tip.trafoInertial.color[2],physicsRun.physics.right_tip.trafoInertial.color[1],physicsRun.physics.right_gripper.collisionMesh.color[3],physicsRun.physics.right_gripper.collisionMesh.color[2],physicsRun.physics.right_gripper.collisionMesh.color[1],physicsRun.physics.right_gripper.body.sphereColor[3],physicsRun.physics.right_gripper.body.sphereColor[2],physicsRun.physics.right_gripper.body.sphereColor[1],physicsRun.physics.right_gripper.trafoCollision.color[3],physicsRun.physics.right_gripper.trafoCollision.color[2],physicsRun.physics.right_gripper.trafoCollision.color[1],physicsRun.physics.right_gripper.trafoVisual.color[3],physicsRun.physics.right_gripper.trafoVisual.color[2],physicsRun.physics.right_gripper.trafoVisual.color[1],physicsRun.physics.right_gripper.trafoInertial.color[3],physicsRun.physics.right_gripper.trafoInertial.color[2],physicsRun.physics.right_gripper.trafoInertial.color[1],physicsRun.physics.left_tip.collisionMesh.color[3],physicsRun.physics.left_tip.collisionMesh.color[2],physicsRun.physics.left_tip.collisionMesh.color[1],physicsRun.physics.left_tip.body.sphereColor[3],physicsRun.physics.left_tip.body.sphereColor[2],physicsRun.physics.left_tip.body.sphereColor[1],physicsRun.physics.left_tip.trafoCollision.color[3],physicsRun.physics.left_tip.trafoCollision.color[2],physicsRun.physics.left_tip.trafoCollision.color[1],physicsRun.physics.left_tip.trafoVisual.color[3],physicsRun.physics.left_tip.trafoVisual.color[2],physicsRun.physics.left_tip.trafoVisual.color[1],physicsRun.physics.left_tip.trafoInertial.color[3],physicsRun.physics.left_tip.trafoInertial.color[2],physicsRun.physics.left_tip.trafoInertial.color[1],physicsRun.physics.left_gripper.collisionMesh.color[3],physicsRun.physics.left_gripper.collisionMesh.color[2],physicsRun.physics.left_gripper.collisionMesh.color[1],physicsRun.physics.left_gripper.body.sphereColor[3],physicsRun.physics.left_gripper.body.sphereColor[2],physicsRun.physics.left_gripper.body.sphereColor[1],physicsRun.physics.left_gripper.trafoCollision.color[3],physicsRun.physics.left_gripper.trafoCollision.color[2],physicsRun.physics.left_gripper.trafoCollision.color[1],physicsRun.physics.left_gripper.trafoVisual.color[3],physicsRun.physics.left_gripper.trafoVisual.color[2],physicsRun.physics.left_gripper.trafoVisual.color[1],physicsRun.physics.left_gripper.trafoInertial.color[3],physicsRun.physics.left_gripper.trafoInertial.color[2],physicsRun.physics.left_gripper.trafoInertial.color[1],physicsRun.physics.gripper_pole.collisionCylinder.color[3],physicsRun.physics.gripper_pole.collisionCylinder.color[2],physicsRun.physics.gripper_pole.collisionCylinder.color[1],physicsRun.physics.gripper_pole.body.sphereColor[3],physicsRun.physics.gripper_pole.body.sphereColor[2],physicsRun.physics.gripper_pole.body.sphereColor[1],physicsRun.physics.gripper_pole.trafoCollision.color[3],physicsRun.physics.gripper_pole.trafoCollision.color[2],physicsRun.physics.gripper_pole.trafoCollision.color[1],physicsRun.physics.gripper_pole.trafoVisual.color[3],physicsRun.physics.gripper_pole.trafoVisual.color[2],physicsRun.physics.gripper_pole.trafoVisual.color[1],physicsRun.physics.gripper_pole.trafoInertial.color[3],physicsRun.physics.gripper_pole.trafoInertial.color[2],physicsRun.physics.gripper_pole.trafoInertial.color[1],physicsRun.physics.left_back_wheel.fixed.color[3],physicsRun.physics.left_back_wheel.fixed.color[2],physicsRun.physics.left_back_wheel.fixed.color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[3],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[2],physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[16].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[16].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[16].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[15].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[15].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[15].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[14].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[14].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[14].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[13].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[13].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[13].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[12].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[12].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[12].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[11].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[11].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[11].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[10].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[10].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[10].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[9].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[9].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[9].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[8].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[8].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[8].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[7].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[7].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[7].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[6].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[6].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[6].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[5].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[5].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[5].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[4].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[4].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[4].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[3].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[3].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[3].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[2].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[2].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[2].color[1],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[1].color[3],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[1].color[2],physicsRun.physics.left_back_wheel.collisionCylinder1.fixedRotation[1].color[1],physicsRun.physics.left_back_wheel.collisionCylinder.color[3],physicsRun.physics.left_back_wheel.collisionCylinder.color[2],physicsRun.physics.left_back_wheel.collisionCylinder.color[1],physicsRun.physics.left_back_wheel.body.sphereColor[3],physicsRun.physics.left_back_wheel.body.sphereColor[2],physicsRun.physics.left_back_wheel.body.sphereColor[1],physicsRun.physics.left_back_wheel.trafoCollision.color[3],physicsRun.physics.left_back_wheel.trafoCollision.color[2],physicsRun.physics.left_back_wheel.trafoCollision.color[1],physicsRun.physics.left_back_wheel.trafoVisual.color[3],physicsRun.physics.left_back_wheel.trafoVisual.color[2],physicsRun.physics.left_back_wheel.trafoVisual.color[1],physicsRun.physics.left_back_wheel.trafoInertial.color[3],physicsRun.physics.left_back_wheel.trafoInertial.color[2],physicsRun.physics.left_back_wheel.trafoInertial.color[1],physicsRun.physics.left_front_wheel.fixed.color[3],physicsRun.physics.left_front_wheel.fixed.color[2],physicsRun.physics.left_front_wheel.fixed.color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[3],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[2],physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[16].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[16].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[16].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[15].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[15].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[15].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[14].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[14].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[14].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[13].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[13].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[13].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[12].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[12].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[12].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[11].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[11].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[11].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[10].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[10].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[10].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[9].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[9].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[9].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[8].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[8].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[8].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[7].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[7].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[7].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[6].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[6].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[6].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[5].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[5].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[5].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[4].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[4].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[4].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[3].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[3].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[3].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[2].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[2].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[2].color[1],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[1].color[3],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[1].color[2],physicsRun.physics.left_front_wheel.collisionCylinder1.fixedRotation[1].color[1],physicsRun.physics.left_front_wheel.collisionCylinder.color[3],physicsRun.physics.left_front_wheel.collisionCylinder.color[2],physicsRun.physics.left_front_wheel.collisionCylinder.color[1],physicsRun.physics.left_front_wheel.body.sphereColor[3],physicsRun.physics.left_front_wheel.body.sphereColor[2],physicsRun.physics.left_front_wheel.body.sphereColor[1],physicsRun.physics.left_front_wheel.trafoCollision.color[3],physicsRun.physics.left_front_wheel.trafoCollision.color[2],physicsRun.physics.left_front_wheel.trafoCollision.color[1],physicsRun.physics.left_front_wheel.trafoVisual.color[3],physicsRun.physics.left_front_wheel.trafoVisual.color[2],physicsRun.physics.left_front_wheel.trafoVisual.color[1],physicsRun.physics.left_front_wheel.trafoInertial.color[3],physicsRun.physics.left_front_wheel.trafoInertial.color[2],physicsRun.physics.left_front_wheel.trafoInertial.color[1],physicsRun.physics.left_base.collisionBox.color[3],physicsRun.physics.left_base.collisionBox.color[2],physicsRun.physics.left_base.collisionBox.color[1],physicsRun.physics.left_base.body.sphereColor[3],physicsRun.physics.left_base.body.sphereColor[2],physicsRun.physics.left_base.body.sphereColor[1],physicsRun.physics.left_base.trafoCollision.color[3],physicsRun.physics.left_base.trafoCollision.color[2],physicsRun.physics.left_base.trafoCollision.color[1],physicsRun.physics.left_base.trafoVisual.color[3],physicsRun.physics.left_base.trafoVisual.color[2],physicsRun.physics.left_base.trafoVisual.color[1],physicsRun.physics.left_base.trafoInertial.color[3],physicsRun.physics.left_base.trafoInertial.color[2],physicsRun.physics.left_base.trafoInertial.color[1],physicsRun.physics.left_leg.collisionBox.color[3],physicsRun.physics.left_leg.collisionBox.color[2],physicsRun.physics.left_leg.collisionBox.color[1],physicsRun.physics.left_leg.body.sphereColor[3],physicsRun.physics.left_leg.body.sphereColor[2],physicsRun.physics.left_leg.body.sphereColor[1],physicsRun.physics.left_leg.trafoCollision.color[3],physicsRun.physics.left_leg.trafoCollision.color[2],physicsRun.physics.left_leg.trafoCollision.color[1],physicsRun.physics.left_leg.trafoVisual.color[3],physicsRun.physics.left_leg.trafoVisual.color[2],physicsRun.physics.left_leg.trafoVisual.color[1],physicsRun.physics.left_leg.trafoInertial.color[3],physicsRun.physics.left_leg.trafoInertial.color[2],physicsRun.physics.left_leg.trafoInertial.color[1],physicsRun.physics.right_back_wheel.fixed.color[3],physicsRun.physics.right_back_wheel.fixed.color[2],physicsRun.physics.right_back_wheel.fixed.color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[3],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[2],physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[16].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[16].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[16].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[15].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[15].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[15].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[14].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[14].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[14].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[13].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[13].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[13].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[12].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[12].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[12].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[11].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[11].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[11].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[10].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[10].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[10].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[9].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[9].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[9].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[8].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[8].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[8].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[7].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[7].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[7].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[6].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[6].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[6].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[5].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[5].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[5].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[4].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[4].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[4].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[3].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[3].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[3].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[2].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[2].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[2].color[1],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[1].color[3],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[1].color[2],physicsRun.physics.right_back_wheel.collisionCylinder1.fixedRotation[1].color[1],physicsRun.physics.right_back_wheel.collisionCylinder.color[3],physicsRun.physics.right_back_wheel.collisionCylinder.color[2],physicsRun.physics.right_back_wheel.collisionCylinder.color[1],physicsRun.physics.right_back_wheel.body.sphereColor[3],physicsRun.physics.right_back_wheel.body.sphereColor[2],physicsRun.physics.right_back_wheel.body.sphereColor[1],physicsRun.physics.right_back_wheel.trafoCollision.color[3],physicsRun.physics.right_back_wheel.trafoCollision.color[2],physicsRun.physics.right_back_wheel.trafoCollision.color[1],physicsRun.physics.right_back_wheel.trafoVisual.color[3],physicsRun.physics.right_back_wheel.trafoVisual.color[2],physicsRun.physics.right_back_wheel.trafoVisual.color[1],physicsRun.physics.right_back_wheel.trafoInertial.color[3],physicsRun.physics.right_back_wheel.trafoInertial.color[2],physicsRun.physics.right_back_wheel.trafoInertial.color[1],physicsRun.physics.right_front_wheel.fixed.color[3],physicsRun.physics.right_front_wheel.fixed.color[2],physicsRun.physics.right_front_wheel.fixed.color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.connectionLineColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.force.forceColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticY.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].friction.prismaticX.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.prismaticZ.boxColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[3],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[2],physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].spherical.sphereColor[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[16].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[16].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[16].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[15].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[15].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[15].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[14].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[14].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[14].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[13].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[13].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[13].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[12].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[12].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[12].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[11].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[11].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[11].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[10].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[10].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[10].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[9].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[9].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[9].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[8].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[8].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[8].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[7].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[7].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[7].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[6].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[6].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[6].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[5].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[5].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[5].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[4].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[4].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[4].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[3].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[3].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[3].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[2].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[2].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[2].color[1],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[1].color[3],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[1].color[2],physicsRun.physics.right_front_wheel.collisionCylinder1.fixedRotation[1].color[1],physicsRun.physics.right_front_wheel.collisionCylinder.color[3],physicsRun.physics.right_front_wheel.collisionCylinder.color[2],physicsRun.physics.right_front_wheel.collisionCylinder.color[1],physicsRun.physics.right_front_wheel.body.sphereColor[3],physicsRun.physics.right_front_wheel.body.sphereColor[2],physicsRun.physics.right_front_wheel.body.sphereColor[1],physicsRun.physics.right_front_wheel.trafoCollision.color[3],physicsRun.physics.right_front_wheel.trafoCollision.color[2],physicsRun.physics.right_front_wheel.trafoCollision.color[1],physicsRun.physics.right_front_wheel.trafoVisual.color[3],physicsRun.physics.right_front_wheel.trafoVisual.color[2],physicsRun.physics.right_front_wheel.trafoVisual.color[1],physicsRun.physics.right_front_wheel.trafoInertial.color[3],physicsRun.physics.right_front_wheel.trafoInertial.color[2],physicsRun.physics.right_front_wheel.trafoInertial.color[1],physicsRun.physics.right_base.collisionBox.color[3],physicsRun.physics.right_base.collisionBox.color[2],physicsRun.physics.right_base.collisionBox.color[1],physicsRun.physics.right_base.body.sphereColor[3],physicsRun.physics.right_base.body.sphereColor[2],physicsRun.physics.right_base.body.sphereColor[1],physicsRun.physics.right_base.trafoCollision.color[3],physicsRun.physics.right_base.trafoCollision.color[2],physicsRun.physics.right_base.trafoCollision.color[1],physicsRun.physics.right_base.trafoVisual.color[3],physicsRun.physics.right_base.trafoVisual.color[2],physicsRun.physics.right_base.trafoVisual.color[1],physicsRun.physics.right_base.trafoInertial.color[3],physicsRun.physics.right_base.trafoInertial.color[2],physicsRun.physics.right_base.trafoInertial.color[1],physicsRun.physics.right_leg.collisionBox.color[3],physicsRun.physics.right_leg.collisionBox.color[2],physicsRun.physics.right_leg.collisionBox.color[1],physicsRun.physics.right_leg.body.sphereColor[3],physicsRun.physics.right_leg.body.sphereColor[2],physicsRun.physics.right_leg.body.sphereColor[1],physicsRun.physics.right_leg.trafoCollision.color[3],physicsRun.physics.right_leg.trafoCollision.color[2],physicsRun.physics.right_leg.trafoCollision.color[1],physicsRun.physics.right_leg.trafoVisual.color[3],physicsRun.physics.right_leg.trafoVisual.color[2],physicsRun.physics.right_leg.trafoVisual.color[1],physicsRun.physics.right_leg.trafoInertial.color[3],physicsRun.physics.right_leg.trafoInertial.color[2],physicsRun.physics.right_leg.trafoInertial.color[1],physicsRun.physics.base_link.collisionCylinder.color[3],physicsRun.physics.base_link.collisionCylinder.color[2],physicsRun.physics.base_link.collisionCylinder.color[1],physicsRun.physics.base_link.body.sphereColor[3],physicsRun.physics.base_link.body.sphereColor[2],physicsRun.physics.base_link.body.sphereColor[1],physicsRun.physics.base_link.trafoCollision.color[3],physicsRun.physics.base_link.trafoCollision.color[2],physicsRun.physics.base_link.trafoCollision.color[1],physicsRun.physics.base_link.trafoVisual.color[3],physicsRun.physics.base_link.trafoVisual.color[2],physicsRun.physics.base_link.trafoVisual.color[1],physicsRun.physics.base_link.trafoInertial.color[3],physicsRun.physics.base_link.trafoInertial.color[2],physicsRun.physics.base_link.trafoInertial.color[1],physicsRun.world.groundColor[3],physicsRun.world.groundColor[2],physicsRun.world.groundColor[1],physicsRun.world.gravitySphereColor[3],physicsRun.world.gravitySphereColor[2],physicsRun.world.gravitySphereColor[1],physicsRun.world.gravityArrowColor[3],physicsRun.world.gravityArrowColor[2],physicsRun.world.gravityArrowColor[1],physicsRun.world.axisColor_x[3],physicsRun.world.axisColor_x[2],physicsRun.world.axisColor_x[1]) * Number of discrete states: 0 () * Number of clocked states: 0 () * Top-level inputs: 0 Notification: Strong component statistics for initialization (25405): * Single equations (assignments): 25083 * Array equations: 255 * Algorithm blocks: 0 * Record equations: 0 * When equations: 0 * If-equations: 0 * Equation systems (not torn): 67 * Torn equation systems: 0 * Mixed (continuous/discrete) equation systems: 0 Notification: Equation system details (not torn): * Constant Jacobian (size): 0 systems * Linear Jacobian (size,density): 66 systems {(686,0.5%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (4,100.0%)} * Non-linear Jacobian (size): 1 system {2} * Without analytic Jacobian (size): 0 systems Notification: Performance of prepare postOptimizeDAE: time 1.075/46.82, allocations: 195.5 MB / 12.69 GB, free: 0.8232 GB / 2.643 GB Notification: Performance of postOpt lateInlineFunction (simulation): time 0.0322/46.86, allocations: 13.2 MB / 12.71 GB, free: 0.8232 GB / 2.643 GB Notification: Performance of postOpt wrapFunctionCalls (simulation): time 0.4205/47.28, allocations: 239.4 MB / 12.94 GB, free: 0.7649 GB / 2.643 GB Notification: Performance of postOpt inlineArrayEqn (simulation): time 0.3023/47.58, allocations: 210.2 MB / 13.14 GB, free: 0.6771 GB / 2.643 GB Notification: Performance of postOpt constantLinearSystem (simulation): time 0.0004518/47.58, allocations: 145.5 kB / 13.14 GB, free: 0.6771 GB / 2.643 GB Notification: Performance of postOpt simplifysemiLinear (simulation): time 0.001257/47.58, allocations: 412 kB / 13.14 GB, free: 0.6771 GB / 2.643 GB Notification: Performance of postOpt removeSimpleEquations (simulation): time 4.912/52.49, allocations: 2.47 GB / 15.61 GB, free: 0.6886 GB / 2.643 GB Notification: Performance of postOpt simplifyComplexFunction (simulation): time 0.00134/52.49, allocations: 314.2 kB / 15.61 GB, free: 0.6886 GB / 2.643 GB Notification: Performance of postOpt solveSimpleEquations (simulation): time 0.1224/52.62, allocations: 21.09 MB / 15.64 GB, free: 0.6848 GB / 2.643 GB Notification: Tearing is skipped for strong component 134 because system size of 317 exceeds maximum system size for tearing of linear systems (200). To adjust the maximum system size for tearing use --maxSizeLinearTearing=. Notification: Performance of postOpt tearingSystem (simulation): time 0.01495/52.63, allocations: 10.51 MB / 15.65 GB, free: 0.6765 GB / 2.643 GB Notification: Performance of postOpt inputDerivativesUsed (simulation): time 0.0128/52.64, allocations: 1.856 MB / 15.65 GB, free: 0.6748 GB / 2.643 GB Notification: Performance of postOpt calculateStrongComponentJacobians (simulation): time 0.002519/52.65, allocations: 3.075 MB / 15.65 GB, free: 0.672 GB / 2.643 GB Notification: Performance of postOpt calculateStateSetsJacobians (simulation): time 0.001425/52.65, allocations: 2.434 MB / 15.65 GB, free: 0.6696 GB / 2.643 GB Notification: Performance of postOpt symbolicJacobian (simulation): time 1.289/53.94, allocations: 441 MB / 16.08 GB, free: 0.7965 GB / 2.643 GB Notification: Performance of postOpt removeConstants (simulation): time 0.07932/54.02, allocations: 33.56 MB / 16.12 GB, free: 0.7965 GB / 2.643 GB Notification: Performance of postOpt simplifyTimeIndepFuncCalls (simulation): time 0.03647/54.05, allocations: 1.816 MB / 16.12 GB, free: 0.7965 GB / 2.643 GB Notification: Performance of postOpt simplifyAllExpressions (simulation): time 0.07207/54.12, allocations: 4.6 MB / 16.12 GB, free: 0.7965 GB / 2.643 GB Notification: Performance of postOpt findZeroCrossings (simulation): time 0.02116/54.15, allocations: 8.156 MB / 16.13 GB, free: 0.7961 GB / 2.643 GB Notification: Performance of postOpt collapseArrayExpressions (simulation): time 0.01158/54.16, allocations: 2.423 MB / 16.13 GB, free: 0.7961 GB / 2.643 GB Notification: Performance of sorting global known variables: time 0.2177/54.38, allocations: 123.6 MB / 16.25 GB, free: 0.7593 GB / 2.643 GB Notification: Performance of sort global known variables: time 3.01e-07/54.38, allocations: 0 / 16.25 GB, free: 0.7593 GB / 2.643 GB Notification: Performance of remove unused functions: time 0.182/54.56, allocations: 42.3 MB / 16.3 GB, free: 0.7551 GB / 2.643 GB Notification: Model statistics after passing the back-end for simulation: * Number of independent subsystems: 1433 * Number of states: 28 ($STATESET1.x[3],$STATESET1.x[2],$STATESET1.x[1],physicsRun.physics.right_front_wheel_joint.revolute.phi,physicsRun.physics.right_front_wheel_joint.revolute.w,physicsRun.physics.right_back_wheel_joint.revolute.phi,physicsRun.physics.right_back_wheel_joint.revolute.w,physicsRun.physics.left_front_wheel_joint.revolute.phi,physicsRun.physics.left_front_wheel_joint.revolute.w,physicsRun.physics.left_back_wheel_joint.revolute.phi,physicsRun.physics.left_back_wheel_joint.revolute.w,physicsRun.physics.gripper_extension.prismatic.s,physicsRun.physics.gripper_extension.prismatic.v,physicsRun.physics.left_gripper_joint.revolute.phi,physicsRun.physics.left_gripper_joint.revolute.w,physicsRun.physics.right_gripper_joint.revolute.phi,physicsRun.physics.right_gripper_joint.revolute.w,physicsRun.physics.head_swivel.revolute.phi,physicsRun.physics.head_swivel.revolute.w,physicsRun.freeMotion.r_rel_a[1],physicsRun.freeMotion.r_rel_a[2],physicsRun.freeMotion.r_rel_a[3],physicsRun.freeMotion.v_rel_a[1],physicsRun.freeMotion.v_rel_a[2],physicsRun.freeMotion.v_rel_a[3],physicsRun.freeMotion.w_rel_b[1],physicsRun.freeMotion.w_rel_b[2],physicsRun.freeMotion.w_rel_b[3]) * Number of discrete variables: 94 (rotationalPTP.moving[1],rotationalPTP.moving[2],rotationalPTP.moving[3],rotationalPTP.moving[4],rotationalPTP.moving[5],rotationalPTP.moving[6],rotationalPTP.moving[7],rotationalPTP.motion_ref,translationalPTP.moving[1],translationalPTP.motion_ref,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.elastoGap.contact,physicsRun.physics.right_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.elastoGap.contact,physicsRun.physics.right_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.elastoGap.contact,physicsRun.physics.left_front_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[1].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[2].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[3].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[4].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[5].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[6].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[7].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[8].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[9].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[10].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[11].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[12].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[13].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[14].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[15].collisionNormal.elastoGap.contact,physicsRun.physics.left_back_wheel.collisionCylinder1.collisionPoint[16].collisionNormal.elastoGap.contact,physicsRun.physics.gripper_extension.posLimitHigh.y,physicsRun.physics.gripper_extension.posLimitLow.y,physicsRun.physics.gripper_extension.speedLimitHigh.y,physicsRun.physics.gripper_extension.speedLimitLow.y,physicsRun.physics.gripper_extension.forceLimitHigh.y,physicsRun.physics.gripper_extension.forceLimitLow.y,physicsRun.physics.left_gripper_joint.posLimitHigh.y,physicsRun.physics.left_gripper_joint.posLimitLow.y,physicsRun.physics.left_gripper_joint.speedLimitHigh.y,physicsRun.physics.left_gripper_joint.speedLimitLow.y,physicsRun.physics.left_gripper_joint.torqueLimitHigh.y,physicsRun.physics.left_gripper_joint.torqueLimitLow.y,physicsRun.physics.right_gripper_joint.posLimitHigh.y,physicsRun.physics.right_gripper_joint.posLimitLow.y,physicsRun.physics.right_gripper_joint.speedLimitHigh.y,physicsRun.physics.right_gripper_joint.speedLimitLow.y,physicsRun.physics.right_gripper_joint.torqueLimitHigh.y,physicsRun.physics.right_gripper_joint.torqueLimitLow.y,rotationalPTP.noWphase,translationalPTP.noWphase) * Number of discrete states: 0 () * Number of clocked states: 0 () * Top-level inputs: 0 Notification: Strong component statistics for simulation (8349): * Single equations (assignments): 8282 * Array equations: 0 * Algorithm blocks: 0 * Record equations: 0 * When equations: 0 * If-equations: 0 * Equation systems (not torn): 67 * Torn equation systems: 0 * Mixed (continuous/discrete) equation systems: 0 Notification: Equation system details (not torn): * Constant Jacobian (size): 0 systems * Linear Jacobian (size,density): 66 systems {(317,1.4%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (3,100.0%), (4,100.0%)} * Non-linear Jacobian (size): 1 system {4} * Without analytic Jacobian (size): 0 systems Notification: Performance of Backend phase and start with SimCode phase: time 0.01893/54.58, allocations: 3.061 MB / 16.3 GB, free: 0.753 GB / 2.643 GB Notification: Performance of simCode: created initialization part: time 0.3571/54.93, allocations: 280.2 MB / 16.57 GB, free: 0.6369 GB / 2.643 GB Notification: Performance of simCode: created event and clocks part: time 0.0002658/54.93, allocations: 48 kB / 16.57 GB, free: 0.6369 GB / 2.643 GB Notification: Performance of simCode: created simulation system equations: time 1.297/56.23, allocations: 0.5053 GB / 17.08 GB, free: 0.8581 GB / 2.643 GB Notification: Performance of simCode: created of all other equations (e.g. parameter, nominal, assert, etc): time 0.1597/56.39, allocations: 25.9 MB / 17.1 GB, free: 0.8472 GB / 2.643 GB Notification: Performance of simCode: created linear, non-linear and system jacobian parts: time 1.959/58.35, allocations: 0.6568 GB / 17.76 GB, free: 0.7537 GB / 2.643 GB Notification: Performance of simCode: some other stuff during SimCode phase: time 0.3889/58.74, allocations: 206.9 MB / 17.96 GB, free: 0.7426 GB / 2.643 GB Notification: Performance of simCode: alias equations: time 0.2676/59.01, allocations: 130.8 MB / 18.09 GB, free: 0.711 GB / 2.643 GB Notification: Performance of simCode: all other stuff during SimCode phase: time 0.04923/59.06, allocations: 8.749 MB / 18.1 GB, free: 0.7106 GB / 2.643 GB Notification: Performance of SimCode: time 8.81e-07/59.06, allocations: 4 kB / 18.1 GB, free: 0.7106 GB / 2.643 GB Notification: Performance of Templates: time 4.538/63.59, allocations: 1.925 GB / 20.02 GB, free: 489.9 MB / 2.643 GB " [Timeout remaining time 596] make -j1 -f URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest.makefile [Timeout 660] (rm -f URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest.pipe ; mkfifo URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest.pipe ; head -c 1048576 < URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest.pipe >> ../files/URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest.sim & ./URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest -abortSlowSimulation -alarm=480 -s ida -emit_protected -lv LOG_STATS > URDFModelica_main_URDFModelica.Examples.Physics_Wheels.PhysicsTest.pipe 2>&1) [Timeout 480] [Calling os._exit(0), Time elapsed: 105.71581340197008] Failed to read output from testmodel.py, exit status != 0: 63.60519820195623 63.612252243 50.629331723 Calling exit ...